Difference between revisions of "TNT: Evilution"

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[[Image:TNT_title.gif|thumb|256px|Final Doom - TNT: Evilution title screen]]
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{{mainimage|TNT_title.gif|[[Final Doom]] - TNT: Evilution [[title screen]]}}
'''TNT: Evilution''', released in June 1996, forms one half of [[Final Doom]], a commercial product which consisted of two 32-level add-ons for [[Doom II]] (the other being [[The Plutonia Experiment]]). The "TNT" in the title stands for "The New Technology."
+
{{redirect|TNT|the modding collaborative|TeamTNT}}
 +
'''TNT: Evilution''', released on {{timeline|1996|June 17, 1996}}, forms one half of [[Final Doom]], a commercial product which consists of two 32-level [[Doom II]] [[IWAD]]s (the other being [[The Plutonia Experiment]]). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, [[TeamTNT]], who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by [[John Romero]] the night before its planned release, resulting in the commercial publication of Final Doom by [[id Software]]. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of [[Doomworld]]'s "[[Top 10 Infamous WADs]]", albeit not for reasons of gameplay or level design.
  
TNT: Evilution was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by [[John Romero]], resulting in the commercial release of Final Doom by [[id Software]]. As of {{CURRENTYEAR}}, it is still on sale. [http://www.idsoftware.com/games/doom/doom-final/]
+
Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.
  
The commercialisation of TNT: Evilution caused a certain amount of controversy amongst the Doom community, and Evilution is consequently one of [[Doomworld]]'s "[[Top 10 Infamous WADs]]", albeit not for reasons of gameplay or level design. Evilution has a much more tech feel than Plutonia, whose floor design tends more toward the hell feel.
+
Eleven levels from the IWAD are featured in the [[Final Doom (PlayStation)|Sony PlayStation]] version of Final Doom.
  
 
==Story==
 
==Story==
  
In TNT: Evilution the [[UAC]] once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of [[space marine]]s for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of [[Hell]]. Research continues with all security measures zeroed in on the gateway.
+
In TNT: Evilution the [[UAC]] once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of [[Hell]]. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.
  
Later, the yearly supply ship comes earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.
+
Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.
  
 
The [[Doomguy]], now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an [[imp]] he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.
 
The [[Doomguy]], now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an [[imp]] he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.
  
 
==Levels==
 
==Levels==
As in Doom II, the levels are divided up into three sets, separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. (Additional textual interludes appear before levels 7, 31, and 32, and at the end of the game.) The authors of each map were listed by [[Ty Halderman]] in a post at the [[Doomworld]] forums in 2004. Several maps were shared between multiple authors. [http://www.doomworld.com/vb/showthread.php?s=&postid=357008#post357008]
+
As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a [[text screen]] in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by [[Ty Halderman]] in a {{dwforumsp|357008|post}} at the [[Doomworld]] forums in 2004, showing that several level designs were shared between multiple authors.
  
First "episode" (experimental labs levels):
+
{{c|MAP01}} to {{c|MAP06}}; experimental labs levels:
* [[MAP01: System Control (TNT: Evilution)|MAP01: System Control]] by [[Tom "ParadoX" Mustaine|Tom Mustaine]]
+
 
* [[MAP02: Human BBQ (TNT: Evilution)|MAP02: Human BBQ]] by John Wakelin
+
* [[MAP01: System Control (TNT: Evilution)|Level 1: System Control]]
* [[MAP03: Power Control (TNT: Evilution)|MAP03: Power Control]] by Robin Patenall and John Minadeo
+
* [[MAP02: Human BBQ (TNT: Evilution)|Level 2: Human BBQ]]
* [[MAP04: Wormhole (TNT: Evilution)|MAP04: Wormhole]] by [[Ty Halderman]]
+
* [[MAP03: Power Control (TNT: Evilution)|Level 3: Power Control]]
* [[MAP05: Hanger (TNT: Evilution)|MAP05: Hanger]] by Jim Dethlefsen
+
* [[MAP04: Wormhole (TNT: Evilution)|Level 4: Wormhole]]
* [[MAP06: Open Season (TNT: Evilution)|MAP06: Open Season]] by Jimmy Sieben and Ty Halderman
+
* [[MAP05: Hanger (TNT: Evilution)|Level 5: Hanger]]
Second "episode" (military base levels):
+
* [[MAP06: Open Season (TNT: Evilution)|Level 6: Open Season]]
* [[MAP07: Prison (TNT: Evilution)|MAP07: Prison]] by Andrew Dowswell
+
 
* [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]] by John Minadeo
+
{{c|MAP07}} to {{c|MAP11}}; military base levels:
* [[MAP09: Stronghold (TNT: Evilution)|MAP09: Stronghold]] by Jimmy Sieben and Ty Halderman
+
 
* [[MAP10: Redemption (TNT: Evilution)|MAP10: Redemption]] by Tom Mustaine
+
* [[MAP07: Prison (TNT: Evilution)|Level 7: Prison]]
* [[MAP11: Storage Facility (TNT: Evilution)|MAP11: Storage Facility]] by Dean Johnson
+
* [[MAP08: Metal (TNT: Evilution)|Level 8: Metal]]
Third "episode" (nighttime levels):
+
* [[MAP09: Stronghold (TNT: Evilution)|Level 9: Stronghold]]
* [[MAP12: Crater (TNT: Evilution)|MAP12: Crater]] by Jim Lowell
+
* [[MAP10: Redemption (TNT: Evilution)|Level 10: Redemption]]
* [[MAP13: Nukage Processing (TNT: Evilution)|MAP13: Nukage Processing]] by Brian Kidby and Ty Halderman
+
* [[MAP11: Storage Facility (TNT: Evilution)|Level 11: Storage Facility]]
* [[MAP14: Steel Works (TNT: Evilution)|MAP14: Steel Works]] by Robin Patenall
+
 
* [[MAP15: Dead Zone (TNT: Evilution)|MAP15: Dead Zone]] by William Whitaker
+
{{c|MAP12}} to {{c|MAP20}}; nighttime levels:
* [[MAP16: Deepest Reaches (TNT: Evilution)|MAP16: Deepest Reaches]] by Andre Arsenault
+
 
* [[MAP17: Processing Area (TNT: Evilution)|MAP17: Processing Area]] by Tom Mustaine
+
* [[MAP12: Crater (TNT: Evilution)|Level 12: Crater]]
* [[MAP18: Mill (TNT: Evilution)|MAP18: Mill]] by [[Dario Casali]] and Ty Halderman
+
* [[MAP13: Nukage Processing (TNT: Evilution)|Level 13: Nukage Processing]]
* [[MAP19: Shipping/Respawning (TNT: Evilution)|MAP19: Shipping/Respawning]] by Ty Halderman
+
* [[MAP14: Steel Works (TNT: Evilution)|Level 14: Steel Works]]
* [[MAP20: Central Processing (TNT: Evilution)|MAP20: Central Processing]] by Drake O'Brien
+
* [[MAP15: Dead Zone (TNT: Evilution)|Level 15: Dead Zone]] ''(Exit to secret level)''
Final "episode" (hell levels):
+
* [[MAP16: Deepest Reaches (TNT: Evilution)|Level 16: Deepest Reaches]]
* [[MAP21: Administration Center (TNT: Evilution)|MAP21: Administration Center]] by Drake O'Brien
+
* [[MAP17: Processing Area (TNT: Evilution)|Level 17: Processing Area]]
* [[MAP22: Habitat (TNT: Evilution)|MAP22: Habitat]] by Christopher Buteau
+
* [[MAP18: Mill (TNT: Evilution)|Level 18: Mill]]
* [[MAP23: Lunar Mining Project (TNT: Evilution)|MAP23: Lunar Mining Project]] by Paul Turnbull
+
* [[MAP19: Shipping/Respawning (TNT: Evilution)|Level 19: Shipping/Respawning]]
* [[MAP24: Quarry (TNT: Evilution)|MAP24: Quarry]] by Dean Johnson
+
* [[MAP20: Central Processing (TNT: Evilution)|Level 20: Central Processing]]
* [[MAP25: Baron's Den (TNT: Evilution)|MAP25: Baron's Den]] by David "Mentzer" Hill
+
 
* [[MAP26: Ballistyx (TNT: Evilution)|MAP26: Ballistyx]] by 3 authors. Mark Snell, Jim Lowell and a 3rd author
+
{{c|MAP21}} to {{c|MAP30}}; hellish levels:
* [[MAP27: Mount Pain (TNT: Evilution)|MAP27: Mount Pain]] by Drake O'Brien
+
 
* [[MAP28: Heck (TNT: Evilution)|MAP28: Heck]] by [[Milo Casali]]
+
* [[MAP21: Administration Center (TNT: Evilution)|Level 21: Administration Center]]
* [[MAP29: River Styx (TNT: Evilution)|MAP29: River Styx]] by Jimmy Sieben
+
* [[MAP22: Habitat (TNT: Evilution)|Level 22: Habitat]]
* [[MAP30: Last Call (TNT: Evilution)|MAP30: Last Call]] by Jimmy Sieben
+
* [[MAP23: Lunar Mining Project (TNT: Evilution)|Level 23: Lunar Mining Project]]
Secret levels:
+
* [[MAP24: Quarry (TNT: Evilution)|Level 24: Quarry]]
* [[MAP31: Pharaoh (TNT: Evilution)|MAP31: Pharaoh]] by Dario Casali
+
* [[MAP25: Baron's Den (TNT: Evilution)|Level 25: Baron's Den]]
* [[MAP32: Caribbean (TNT: Evilution)|MAP32: Caribbean]] by Dario Casali
+
* [[MAP26: Ballistyx (TNT: Evilution)|Level 26: Ballistyx]]
 +
* [[MAP27: Mount Pain (TNT: Evilution)|Level 27: Mount Pain]]
 +
* [[MAP28: Heck (TNT: Evilution)|Level 28: Heck]]
 +
* [[MAP29: River Styx (TNT: Evilution)|Level 29: River Styx]]
 +
* [[MAP30: Last Call (TNT: Evilution)|Level 30: Last Call]]
 +
 
 +
{{c|MAP31}} and {{c|MAP32}}; secret levels:
 +
 
 +
* [[MAP31: Pharaoh (TNT: Evilution)|Level 31: Pharaoh]] ''(Exit to super secret level)''
 +
* [[MAP32: Caribbean (TNT: Evilution)|Level 32: Caribbean]]
 +
 
 +
==Music==
 +
{{Main|Final Doom TNT music}}
 +
 
 +
Unlike Plutonia, most maps feature new music, composed by [[Jonathan El-Bizri]], [[Josh Martel]], [[L.A. Sieben]] and [[Tom Mustaine]].
  
 
==Speedrunning==
 
==Speedrunning==
 +
{{Compet-n}}
 
===Current records===
 
===Current records===
The [[Compet-N]] episode records for TNT are:
+
The [[Compet-n]] episode records for TNT are:
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|UV Episode, MAP01-MAP10||15:58||[[Drew "stx-Vile" DeVore]]||2002-08-28||{{competnftp|tnt/movie/1558ev01.zip|1558ev01.zip}}||
+
|UV Episode, MAP01-MAP10||15:58||[[Drew DeVore (stx-Vile)]]||2002-08-28||{{competnftp|tnt/movie/1558ev01.zip|1558ev01.zip}}||
 
|-
 
|-
|UV Episode, MAP11-MAP20||13:30||[[Drew "stx-Vile" DeVore]]||2002-09-08||{{competnftp|tnt/movie/1330ev11.zip|1330ev11.zip}}||
+
|UV Episode, MAP11-MAP20||13:30||[[Drew DeVore (stx-Vile)]]||2002-09-08||{{competnftp|tnt/movie/1330ev11.zip|1330ev11.zip}}||
 
|-
 
|-
|UV Episode, MAP21-MAP30||15:18||[[Drew "stx-Vile" DeVore]]||2003-05-08||{{competnftp|tnt/movie/1519ev21.zip|1519ev21.zip}}||
+
|UV Episode, MAP21-MAP30||15:19||[[Drew DeVore (stx-Vile)]]||2003-05-08||{{competnftp|tnt/movie/1519ev21.zip|1519ev21.zip}}||
 
|-
 
|-
|UV Run||55:34||[[Drew "stx-Vile" DeVore]]||2002-02-17||{{competnftp|tnt/movie/30ev5534.zip|30ev5534.zip}}||
+
|UV Run||55:34||[[Drew DeVore (stx-Vile)]]||2002-02-17||{{competnftp|tnt/movie/30ev5534.zip|30ev5534.zip}}||
 
|-
 
|-
 
|NM Episode, MAP01-MAP10|| || || || ||<sup>1</sup>
 
|NM Episode, MAP01-MAP10|| || || || ||<sup>1</sup>
 
|-
 
|-
|NM Episode, MAP11-MAP20||24:41||[[Xit Vono]]||2002-08-14||{{competnftp|tnt/movie/2441tn11.zip|2441tn11.zip}}||
+
|NM Episode, MAP11-MAP20||24:41||[[Jim Leonard (Xit Vono)]]||2002-08-14||{{competnftp|tnt/movie/2441tn11.zip|2441tn11.zip}}||
 
|-
 
|-
|NM Episode, MAP21-MAP30|| || || || ||<sup>1</sup>
+
|NM Episode, MAP21-MAP30||32:12||[[Jim Leonard (Xit Vono)]]||2008-01-13||{{competnftp|tnt/movie/3212tn21.zip|3212tn21.zip}}||
 
|-
 
|-
 
|NM Run|| || || || ||<sup>1</sup>
 
|NM Run|| || || || ||<sup>1</sup>
 
|-
 
|-
|UV Max Episode, MAP01-MAP10||61:54||[[Serge "Never_Again" Marudov]]||2003-06-26||{{competnftp|tnt/movie/6154ev01.zip|6154ev01.zip}}||
+
|UV Max Episode, MAP01-MAP10||47:46||[[Serge Marudov (Never_Again)]]||2009-05-11||{{competnftp|tnt/movie/4746ev01.zip|4746ev01.zip}}||<sup>2</sup>
 +
 
 
|-
 
|-
|UV Max Episode, MAP11-MAP20|| || || || ||<sup>1</sup>
+
|UV Max Episode, MAP11-MAP20||1:51:27||[[Serge Marudov (Never_Again)]]||2007-12-30||{{competnftp|tnt/movie/11127e11.zip|11127e11.zip}}||<sup>3</sup>
 
|-
 
|-
|UV Max Episode, MAP21-MAP30|| || || || ||<sup>1</sup>
+
|UV Max Episode, MAP21-MAP30||1:31:32||[[Serge Marudov (Never_Again)]]||2009-05-01||{{competnftp|tnt/movie/9132ev21.zip|9132ev21.zip}}||<sup>3</sup>
 
|-
 
|-
|UV Max Run|| || || || ||<sup>1</sup>
+
|UV Max Run||4:10:09||[[Serge Marudov (Never_Again)]]||2009-05-16||{{competnftp|tnt/movie/tntmax.zip|tntmax.zip}}||<sup>3</sup>
 
|-
 
|-
 
|NS Episode, MAP01-MAP10|| || || || ||<sup>1</sup>
 
|NS Episode, MAP01-MAP10|| || || || ||<sup>1</sup>
 
|-
 
|-
|NS Episode, MAP11-MAP20|| || || || ||<sup>1</sup>
+
|NS Episode, MAP11-MAP20||44:36||[[Jim Leonard (Xit Vono)]]||2012-07-07||{{competnftp|tnt/movie/4436es11.zip|4436es11.zip}}||
 
|-
 
|-
 
|NS Episode, MAP21-MAP30|| || || || ||<sup>1</sup>
 
|NS Episode, MAP21-MAP30|| || || || ||<sup>1</sup>
Line 93: Line 110:
 
|NS Run|| || || || ||<sup>1</sup>
 
|NS Run|| || || || ||<sup>1</sup>
 
|-
 
|-
|UV -fast Episode, MAP01-MAP10|| || || || ||<sup>1</sup>
+
|UV -fast Episode, MAP01-MAP10||1:12:34||[[Revved]]||2011-08-08||{{competnftp|tnt/movie/7234ef01.zip|7234ef01.zip}}||
 
|-
 
|-
|UV -fast Episode, MAP11-MAP20|| || || || ||<sup>1</sup>
+
|UV -fast Episode, MAP11-MAP20||1:49:30||[[Revved]]||2012-08-04||{{competnftp|tnt/movie/10930e11.zip|10930e11.zip}}||
 
|-
 
|-
 
|UV -fast Episode, MAP21-MAP30|| || || || ||<sup>1</sup>
 
|UV -fast Episode, MAP21-MAP30|| || || || ||<sup>1</sup>
Line 102: Line 119:
 
|}
 
|}
  
#Uncompleted as of the most recent Compet-N database update.
+
#Uncompleted as of the most recent Compet-n database update.
 +
#Recorded with the [[Final Doom]] executable; desyncs with the [[Doom II]] executable on [[MAP06: Open Season (TNT: Evilution)|MAP06]].
 +
#Recorded with the [[Final Doom]] executable.
  
 
===TAS runs===
 
===TAS runs===
  
 
==File specifications==
 
==File specifications==
TNT:Evilution is contained in an IWAD file named '''TNT.WAD'''. It is <tt>18195736</tt> bytes in size and contains 3101 entries. It has the following hashes:
+
TNT: Evilution is contained in an IWAD file named '''[[TNT.WAD]]'''. The most common version is {{c|18,195,736}} bytes in size and contains {{c|3,101}} entries. It has the following hashes:
{| {{prettytable}}
+
 
|[[Wikipedia:MD5|MD5]]||<tt>4e158d9953c79ccf97bd0663244cc6b6</tt>
+
{| {{prettytable|class=dw-codetable}}
 +
! Hash type !! Hash code
 +
|-
 +
| {{wp|MD5}} || 4e158d9953c79ccf97bd0663244cc6b6
 
|-
 
|-
|[[Wikipedia:SHA-1|SHA-1]]||<tt>9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3</tt>
+
| {{wp|SHA-1}} || 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3
 
|-
 
|-
|[[Wikipedia:CRC32|CRC32]]||<tt>903dcc27</tt>
+
| {{wp|CRC-32}} || 903dcc27
 
|}
 
|}
  
Line 120: Line 142:
  
 
==External links==
 
==External links==
 
+
* {{ig|file=themes/TeamTNT/finaldoom/tnt31fix.zip|title=TNT MAP31 yellow keycard bug fix}} by TeamTNT
 +
* {{archived link|http://www.teamtnt.com/ixfd.htm|TeamTNT's ''Final Doom'' site|https://web.archive.org/web/20160314034025/http://www.teamtnt.com/ixfd.htm|archive.org}}
 +
* {{Archived link|http://www.idsoftware.com/games/doom/doom-final/|id Software's ''Final Doom'' site|https://web.archive.org/web/20110222132245/http://www.idsoftware.com/games/doom/doom-final/|archive.org}}
 +
* {{competnwad|id=3}}
 +
* {{dsda|id=944|mapid=240|title=TNT: Evilution full-game runs}}
 
* [http://5years.doomworld.com/interviews/dariocasali/ Interview with Dario Casali (1998)] by [[Doomworld]]
 
* [http://5years.doomworld.com/interviews/dariocasali/ Interview with Dario Casali (1998)] by [[Doomworld]]
* [http://www.teamtnt.com/ixfd.htm Final Doom at TeamTNT's official website]
 
* [http://www.idsoftware.com/games/doom/doom-final/ id Software's official Final Doom page]
 
  
[[Category:TNT:_Evilution]]
+
[[Category:TNT: Evilution]]

Revision as of 17:17, 17 March 2018

Final Doom - TNT: Evilution title screen
"TNT" redirects here. For the modding collaborative, see TeamTNT.

TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, TeamTNT, who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the commercial publication of Final Doom by id Software. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design.

Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.

Eleven levels from the IWAD are featured in the Sony PlayStation version of Final Doom.

Story

In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.

Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.

The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.

Levels

As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a post at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors.

MAP01 to MAP06; experimental labs levels:

MAP07 to MAP11; military base levels:

MAP12 to MAP20; nighttime levels:

MAP21 to MAP30; hellish levels:

MAP31 and MAP32; secret levels:

Music

Main article: Final Doom TNT music

Unlike Plutonia, most maps feature new music, composed by Jonathan El-Bizri, Josh Martel, L.A. Sieben and Tom Mustaine.

Speedrunning

IWADs
PWADs

Current records

The Compet-n episode records for TNT are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 15:58 Drew DeVore (stx-Vile) 2002-08-28 1558ev01.zip
UV Episode, MAP11-MAP20 13:30 Drew DeVore (stx-Vile) 2002-09-08 1330ev11.zip
UV Episode, MAP21-MAP30 15:19 Drew DeVore (stx-Vile) 2003-05-08 1519ev21.zip
UV Run 55:34 Drew DeVore (stx-Vile) 2002-02-17 30ev5534.zip
NM Episode, MAP01-MAP10 1
NM Episode, MAP11-MAP20 24:41 Jim Leonard (Xit Vono) 2002-08-14 2441tn11.zip
NM Episode, MAP21-MAP30 32:12 Jim Leonard (Xit Vono) 2008-01-13 3212tn21.zip
NM Run 1
UV Max Episode, MAP01-MAP10 47:46 Serge Marudov (Never_Again) 2009-05-11 4746ev01.zip 2
UV Max Episode, MAP11-MAP20 1:51:27 Serge Marudov (Never_Again) 2007-12-30 11127e11.zip 3
UV Max Episode, MAP21-MAP30 1:31:32 Serge Marudov (Never_Again) 2009-05-01 9132ev21.zip 3
UV Max Run 4:10:09 Serge Marudov (Never_Again) 2009-05-16 tntmax.zip 3
NS Episode, MAP01-MAP10 1
NS Episode, MAP11-MAP20 44:36 Jim Leonard (Xit Vono) 2012-07-07 4436es11.zip
NS Episode, MAP21-MAP30 1
NS Run 1
UV -fast Episode, MAP01-MAP10 1:12:34 Revved 2011-08-08 7234ef01.zip
UV -fast Episode, MAP11-MAP20 1:49:30 Revved 2012-08-04 10930e11.zip
UV -fast Episode, MAP21-MAP30 1
UV -fast Run 1
  1. Uncompleted as of the most recent Compet-n database update.
  2. Recorded with the Final Doom executable; desyncs with the Doom II executable on MAP06.
  3. Recorded with the Final Doom executable.

TAS runs

File specifications

TNT: Evilution is contained in an IWAD file named TNT.WAD. The most common version is 18,195,736 bytes in size and contains 3,101 entries. It has the following hashes:

Hash type Hash code
MD5 4e158d9953c79ccf97bd0663244cc6b6
SHA-1 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3
CRC-32 903dcc27

Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Final Doom.

External links