Difference between revisions of "TNT: Evilution"

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{{c|MAP01}} to {{c|MAP06}}; experimental labs levels:
 
{{c|MAP01}} to {{c|MAP06}}; experimental labs levels:
  
* [[MAP01: System Control (TNT: Evilution)|Level 1: System Control]]
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* [[MAP01: System Control (TNT: Evilution)|Level 1: System Control]] by [[Tom Mustaine]]
* [[MAP02: Human BBQ (TNT: Evilution)|Level 2: Human BBQ]]
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* [[MAP02: Human BBQ (TNT: Evilution)|Level 2: Human BBQ]] by John Wakelin
* [[MAP03: Power Control (TNT: Evilution)|Level 3: Power Control]]
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* [[MAP03: Power Control (TNT: Evilution)|Level 3: Power Control]] by Robin Patenall and John Minadeo
* [[MAP04: Wormhole (TNT: Evilution)|Level 4: Wormhole]]
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* [[MAP04: Wormhole (TNT: Evilution)|Level 4: Wormhole]] by [[Ty Halderman]]
* [[MAP05: Hanger (TNT: Evilution)|Level 5: Hanger]]
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* [[MAP05: Hanger (TNT: Evilution)|Level 5: Hanger]] by Jim Dethlefsen
* [[MAP06: Open Season (TNT: Evilution)|Level 6: Open Season]]
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* [[MAP06: Open Season (TNT: Evilution)|Level 6: Open Season]] by [[Jimmy Sieben]] and Ty Halderman
  
 
{{c|MAP07}} to {{c|MAP11}}; military base levels:
 
{{c|MAP07}} to {{c|MAP11}}; military base levels:
  
* [[MAP07: Prison (TNT: Evilution)|Level 7: Prison]]
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* [[MAP07: Prison (TNT: Evilution)|Level 7: Prison]] by [[Andrew Dowswell]]
* [[MAP08: Metal (TNT: Evilution)|Level 8: Metal]]
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* [[MAP08: Metal (TNT: Evilution)|Level 8: Metal]] by John Minadeo
* [[MAP09: Stronghold (TNT: Evilution)|Level 9: Stronghold]]
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* [[MAP09: Stronghold (TNT: Evilution)|Level 9: Stronghold]] by Jimmy Sieben
* [[MAP10: Redemption (TNT: Evilution)|Level 10: Redemption]]
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* [[MAP10: Redemption (TNT: Evilution)|Level 10: Redemption]] by Tom Mustaine
* [[MAP11: Storage Facility (TNT: Evilution)|Level 11: Storage Facility]]
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* [[MAP11: Storage Facility (TNT: Evilution)|Level 11: Storage Facility]] by Dean Johnson
  
 
{{c|MAP12}} to {{c|MAP20}}; nighttime levels:
 
{{c|MAP12}} to {{c|MAP20}}; nighttime levels:
  
* [[MAP12: Crater (TNT: Evilution)|Level 12: Crater]]
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* [[MAP12: Crater (TNT: Evilution)|Level 12: Crater]] by [[Jim Lowell]]
* [[MAP13: Nukage Processing (TNT: Evilution)|Level 13: Nukage Processing]]
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* [[MAP13: Nukage Processing (TNT: Evilution)|Level 13: Nukage Processing]] by [[Brian Kidby]]
* [[MAP14: Steel Works (TNT: Evilution)|Level 14: Steel Works]]
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* [[MAP14: Steel Works (TNT: Evilution)|Level 14: Steel Works]] by Robin Patenall
* [[MAP15: Dead Zone (TNT: Evilution)|Level 15: Dead Zone]] ''(Exit to secret level)''
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* [[MAP15: Dead Zone (TNT: Evilution)|Level 15: Dead Zone]] ''(Exit to secret level)'' by William D. Whitaker
* [[MAP16: Deepest Reaches (TNT: Evilution)|Level 16: Deepest Reaches]]
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* [[MAP16: Deepest Reaches (TNT: Evilution)|Level 16: Deepest Reaches]] by Andre Arsenault
* [[MAP17: Processing Area (TNT: Evilution)|Level 17: Processing Area]]
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* [[MAP17: Processing Area (TNT: Evilution)|Level 17: Processing Area]] by Tom Mustaine
* [[MAP18: Mill (TNT: Evilution)|Level 18: Mill]]
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* [[MAP18: Mill (TNT: Evilution)|Level 18: Mill]] by [[Dario Casali]] and Ty Halderman
* [[MAP19: Shipping/Respawning (TNT: Evilution)|Level 19: Shipping/Respawning]]
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* [[MAP19: Shipping/Respawning (TNT: Evilution)|Level 19: Shipping/Respawning]] by Ty Halderman
* [[MAP20: Central Processing (TNT: Evilution)|Level 20: Central Processing]]
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* [[MAP20: Central Processing (TNT: Evilution)|Level 20: Central Processing]] by Drake O'Brien
  
 
{{c|MAP21}} to {{c|MAP30}}; hellish levels:
 
{{c|MAP21}} to {{c|MAP30}}; hellish levels:
  
* [[MAP21: Administration Center (TNT: Evilution)|Level 21: Administration Center]]
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* [[MAP21: Administration Center (TNT: Evilution)|Level 21: Administration Center]] by Drake O'Brien
* [[MAP22: Habitat (TNT: Evilution)|Level 22: Habitat]]
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* [[MAP22: Habitat (TNT: Evilution)|Level 22: Habitat]] by Christopher Buteau
* [[MAP23: Lunar Mining Project (TNT: Evilution)|Level 23: Lunar Mining Project]]
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* [[MAP23: Lunar Mining Project (TNT: Evilution)|Level 23: Lunar Mining Project]] by Paul Turnbull
* [[MAP24: Quarry (TNT: Evilution)|Level 24: Quarry]]
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* [[MAP24: Quarry (TNT: Evilution)|Level 24: Quarry]] by Dean Johnson
* [[MAP25: Baron's Den (TNT: Evilution)|Level 25: Baron's Den]]
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* [[MAP25: Baron's Den (TNT: Evilution)|Level 25: Baron's Den]] by [[David J. Hill]]
* [[MAP26: Ballistyx (TNT: Evilution)|Level 26: Ballistyx]]
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* [[MAP26: Ballistyx (TNT: Evilution)|Level 26: Ballistyx]] by Mark Snell and Jim Lowell
* [[MAP27: Mount Pain (TNT: Evilution)|Level 27: Mount Pain]]
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* [[MAP27: Mount Pain (TNT: Evilution)|Level 27: Mount Pain]] by Drake O'Brien
* [[MAP28: Heck (TNT: Evilution)|Level 28: Heck]]
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* [[MAP28: Heck (TNT: Evilution)|Level 28: Heck]] by Milo Casali
* [[MAP29: River Styx (TNT: Evilution)|Level 29: River Styx]]
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* [[MAP29: River Styx (TNT: Evilution)|Level 29: River Styx]] by Jimmy Sieben
* [[MAP30: Last Call (TNT: Evilution)|Level 30: Last Call]]
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* [[MAP30: Last Call (TNT: Evilution)|Level 30: Last Call]] by Jimmy Sieben
  
 
{{c|MAP31}} and {{c|MAP32}}; secret levels:
 
{{c|MAP31}} and {{c|MAP32}}; secret levels:
  
* [[MAP31: Pharaoh (TNT: Evilution)|Level 31: Pharaoh]] ''(Exit to super secret level)''
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* [[MAP31: Pharaoh (TNT: Evilution)|Level 31: Pharaoh]] ''(Exit to super secret level)'' by Dario Casali
* [[MAP32: Caribbean (TNT: Evilution)|Level 32: Caribbean]]
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* [[MAP32: Caribbean (TNT: Evilution)|Level 32: Caribbean]] by Dario Casali
  
 
==Music==
 
==Music==
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==File specifications==
 
==File specifications==
TNT:Evilution is contained in an IWAD file named '''[[TNT.WAD]]'''. The most common version is {{c|18,195,736}} bytes in size and contains {{c|3,101}} entries. It has the following hashes:
+
TNT: Evilution is contained in an IWAD file named '''[[TNT.WAD]]'''. The most common version is {{c|18,195,736}} bytes in size and contains {{c|3,101}} entries. It has the following hashes:
  
 
{| {{prettytable|class=dw-codetable}}
 
{| {{prettytable|class=dw-codetable}}
Line 142: Line 142:
  
 
==External links==
 
==External links==
* {{ig|file=themes/TeamTNT/finaldoom/tnt31fix.zip|title=TNT MAP31 yellow keycard bug fix}} by TeamTNT
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* {{ig|file=themes/TeamTNT/finaldoom/tnt31fix|title=TNT MAP31 yellow keycard bug fix}} by TeamTNT
 
* {{archived link|http://www.teamtnt.com/ixfd.htm|TeamTNT's ''Final Doom'' site|https://web.archive.org/web/20160314034025/http://www.teamtnt.com/ixfd.htm|archive.org}}
 
* {{archived link|http://www.teamtnt.com/ixfd.htm|TeamTNT's ''Final Doom'' site|https://web.archive.org/web/20160314034025/http://www.teamtnt.com/ixfd.htm|archive.org}}
 
* {{Archived link|http://www.idsoftware.com/games/doom/doom-final/|id Software's ''Final Doom'' site|https://web.archive.org/web/20110222132245/http://www.idsoftware.com/games/doom/doom-final/|archive.org}}
 
* {{Archived link|http://www.idsoftware.com/games/doom/doom-final/|id Software's ''Final Doom'' site|https://web.archive.org/web/20110222132245/http://www.idsoftware.com/games/doom/doom-final/|archive.org}}
 
* {{competnwad|id=3}}
 
* {{competnwad|id=3}}
 
* {{dsda|id=944|mapid=240|title=TNT: Evilution full-game runs}}
 
* {{dsda|id=944|mapid=240|title=TNT: Evilution full-game runs}}
* [http://5years.doomworld.com/interviews/dariocasali/ Interview with Dario Casali (1998)] by [[Doomworld]]
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* [https://5years.doomworld.com/interviews/dariocasali/ Interview with Dario Casali (1998)] by [[Doomworld]]
  
[[Category:TNT: Evilution]]
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[[Category:TNT: Evilution|*]]
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[[Category:Official add-ons]]

Revision as of 12:39, 27 April 2020

Final Doom - TNT: Evilution title screen
"TNT" redirects here. For the modding collaborative, see TeamTNT.

TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, TeamTNT, who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the commercial publication of Final Doom by id Software. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design.

Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.

Eleven levels from the IWAD are featured in the Sony PlayStation version of Final Doom.

Story

In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.

Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.

The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.

Levels

As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a post at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors.

MAP01 to MAP06; experimental labs levels:

MAP07 to MAP11; military base levels:

MAP12 to MAP20; nighttime levels:

MAP21 to MAP30; hellish levels:

MAP31 and MAP32; secret levels:

Music

Main article: Final Doom TNT music

Unlike Plutonia, most maps feature new music, composed by Jonathan El-Bizri, Josh Martel, L.A. Sieben and Tom Mustaine.

Speedrunning

IWADs
PWADs

Current records

The Compet-n episode records for TNT are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 15:58 Drew DeVore (stx-Vile) 2002-08-28 1558ev01.zip
UV Episode, MAP11-MAP20 13:30 Drew DeVore (stx-Vile) 2002-09-08 1330ev11.zip
UV Episode, MAP21-MAP30 15:19 Drew DeVore (stx-Vile) 2003-05-08 1519ev21.zip
UV Run 55:34 Drew DeVore (stx-Vile) 2002-02-17 30ev5534.zip
NM Episode, MAP01-MAP10 1
NM Episode, MAP11-MAP20 24:41 Jim Leonard (Xit Vono) 2002-08-14 2441tn11.zip
NM Episode, MAP21-MAP30 32:12 Jim Leonard (Xit Vono) 2008-01-13 3212tn21.zip
NM Run 1
UV Max Episode, MAP01-MAP10 47:46 Serge Marudov (Never_Again) 2009-05-11 4746ev01.zip 2
UV Max Episode, MAP11-MAP20 1:51:27 Serge Marudov (Never_Again) 2007-12-30 11127e11.zip 3
UV Max Episode, MAP21-MAP30 1:31:32 Serge Marudov (Never_Again) 2009-05-01 9132ev21.zip 3
UV Max Run 4:10:09 Serge Marudov (Never_Again) 2009-05-16 tntmax.zip 3
NS Episode, MAP01-MAP10 1
NS Episode, MAP11-MAP20 44:36 Jim Leonard (Xit Vono) 2012-07-07 4436es11.zip
NS Episode, MAP21-MAP30 1
NS Run 1
UV -fast Episode, MAP01-MAP10 1:12:34 Revved 2011-08-08 7234ef01.zip
UV -fast Episode, MAP11-MAP20 1:49:30 Revved 2012-08-04 10930e11.zip
UV -fast Episode, MAP21-MAP30 1
UV -fast Run 1
  1. Uncompleted as of the most recent Compet-n database update.
  2. Recorded with the Final Doom executable; desyncs with the Doom II executable on MAP06.
  3. Recorded with the Final Doom executable.

TAS runs

File specifications

TNT: Evilution is contained in an IWAD file named TNT.WAD. The most common version is 18,195,736 bytes in size and contains 3,101 entries. It has the following hashes:

Hash type Hash code
MD5 4e158d9953c79ccf97bd0663244cc6b6
SHA-1 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3
CRC-32 903dcc27

Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Final Doom.

External links