Difference between revisions of "TNT: Evilution"
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− | + | {{mainimage|TNT_title.gif|[[Final Doom]] - TNT: Evilution [[title screen]]}} | |
− | : ''"TNT" | + | {{redirect|TNT|the modding collaborative|TeamTNT}} |
+ | '''TNT: Evilution''', released on {{timeline|1996|June 17, 1996}}, forms one half of [[Final Doom]], a commercial product which consists of two 32-level [[Doom II]] [[IWAD]]s (the other being [[The Plutonia Experiment]]). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, [[TeamTNT]], who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by [[John Romero]] the night before its planned release, resulting in the commercial publication of Final Doom by [[id Software]]. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of [[Doomworld]]'s "[[Top 10 Infamous WADs]]", albeit not for reasons of gameplay or level design. | ||
− | + | Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel. | |
− | + | Eleven levels from the IWAD are featured in the [[Final Doom (PlayStation)|Sony PlayStation]] version of Final Doom. | |
− | |||
− | |||
==Story== | ==Story== | ||
Line 17: | Line 16: | ||
==Levels== | ==Levels== | ||
− | As in Doom II, the levels can be divided up into three | + | As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a [[text screen]] in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by [[Ty Halderman]] in a {{dwforumsp|357008|post}} at the [[Doomworld]] forums in 2004, showing that several level designs were shared between multiple authors. |
+ | |||
+ | {{c|MAP01}} to {{c|MAP06}}; experimental labs levels: | ||
+ | |||
+ | * [[MAP01: System Control (TNT: Evilution)|Level 1: System Control]] by [[Tom Mustaine]] | ||
+ | * [[MAP02: Human BBQ (TNT: Evilution)|Level 2: Human BBQ]] by John Wakelin | ||
+ | * [[MAP03: Power Control (TNT: Evilution)|Level 3: Power Control]] by Robin Patenall and John Minadeo | ||
+ | * [[MAP04: Wormhole (TNT: Evilution)|Level 4: Wormhole]] by [[Ty Halderman]] | ||
+ | * [[MAP05: Hanger (TNT: Evilution)|Level 5: Hanger]] by Jim Dethlefsen | ||
+ | * [[MAP06: Open Season (TNT: Evilution)|Level 6: Open Season]] by [[Jimmy Sieben]] and Ty Halderman | ||
− | + | {{c|MAP07}} to {{c|MAP11}}; military base levels: | |
− | * [[ | + | * [[MAP07: Prison (TNT: Evilution)|Level 7: Prison]] by [[Andrew Dowswell]] |
− | + | * [[MAP08: Metal (TNT: Evilution)|Level 8: Metal]] by John Minadeo | |
− | * [[ | + | * [[MAP09: Stronghold (TNT: Evilution)|Level 9: Stronghold]] by Jimmy Sieben |
− | * [[ | + | * [[MAP10: Redemption (TNT: Evilution)|Level 10: Redemption]] by Tom Mustaine |
− | * [[ | + | * [[MAP11: Storage Facility (TNT: Evilution)|Level 11: Storage Facility]] by Dean Johnson |
− | * [[ | ||
− | + | {{c|MAP12}} to {{c|MAP20}}; nighttime levels: | |
− | * [[ | + | * [[MAP12: Crater (TNT: Evilution)|Level 12: Crater]] by [[Jim Lowell]] |
− | * [[ | + | * [[MAP13: Nukage Processing (TNT: Evilution)|Level 13: Nukage Processing]] by [[Brian Kidby]] |
− | * [[ | + | * [[MAP14: Steel Works (TNT: Evilution)|Level 14: Steel Works]] by Robin Patenall |
− | * [[ | + | * [[MAP15: Dead Zone (TNT: Evilution)|Level 15: Dead Zone]] ''(Exit to secret level)'' by William D. Whitaker |
− | * [[ | + | * [[MAP16: Deepest Reaches (TNT: Evilution)|Level 16: Deepest Reaches]] by Andre Arsenault |
+ | * [[MAP17: Processing Area (TNT: Evilution)|Level 17: Processing Area]] by Tom Mustaine | ||
+ | * [[MAP18: Mill (TNT: Evilution)|Level 18: Mill]] by [[Dario Casali]] and Ty Halderman | ||
+ | * [[MAP19: Shipping/Respawning (TNT: Evilution)|Level 19: Shipping/Respawning]] by Ty Halderman | ||
+ | * [[MAP20: Central Processing (TNT: Evilution)|Level 20: Central Processing]] by Drake O'Brien | ||
− | + | {{c|MAP21}} to {{c|MAP30}}; hellish levels: | |
− | * [[ | + | * [[MAP21: Administration Center (TNT: Evilution)|Level 21: Administration Center]] by Drake O'Brien |
− | * [[ | + | * [[MAP22: Habitat (TNT: Evilution)|Level 22: Habitat]] by Christopher Buteau |
− | * [[ | + | * [[MAP23: Lunar Mining Project (TNT: Evilution)|Level 23: Lunar Mining Project]] by Paul Turnbull |
− | * [[ | + | * [[MAP24: Quarry (TNT: Evilution)|Level 24: Quarry]] by Dean Johnson |
− | * [[ | + | * [[MAP25: Baron's Den (TNT: Evilution)|Level 25: Baron's Den]] by [[David J. Hill]] |
− | * [[ | + | * [[MAP26: Ballistyx (TNT: Evilution)|Level 26: Ballistyx]] by Mark Snell and Jim Lowell |
− | * [[ | + | * [[MAP27: Mount Pain (TNT: Evilution)|Level 27: Mount Pain]] by Drake O'Brien |
− | * [[ | + | * [[MAP28: Heck (TNT: Evilution)|Level 28: Heck]] by Milo Casali |
− | * [[ | + | * [[MAP29: River Styx (TNT: Evilution)|Level 29: River Styx]] by Jimmy Sieben |
+ | * [[MAP30: Last Call (TNT: Evilution)|Level 30: Last Call]] by Jimmy Sieben | ||
− | + | {{c|MAP31}} and {{c|MAP32}}; secret levels: | |
− | * [[ | + | * [[MAP31: Pharaoh (TNT: Evilution)|Level 31: Pharaoh]] ''(Exit to super secret level)'' by Dario Casali |
− | + | * [[MAP32: Caribbean (TNT: Evilution)|Level 32: Caribbean]] by Dario Casali | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * [[ | ||
− | + | ==Music== | |
+ | {{Main|Final Doom TNT music}} | ||
− | + | Unlike Plutonia, most maps feature new music, composed by [[Jonathan El-Bizri]], [[Josh Martel]], [[L.A. Sieben]] and [[Tom Mustaine]]. | |
− | |||
==Speedrunning== | ==Speedrunning== | ||
+ | {{Compet-n}} | ||
===Current records=== | ===Current records=== | ||
The [[Compet-n]] episode records for TNT are: | The [[Compet-n]] episode records for TNT are: | ||
Line 72: | Line 77: | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |UV Episode, MAP01-MAP10||15:58||[[Drew | + | |UV Episode, MAP01-MAP10||15:58||[[Drew DeVore (stx-Vile)]]||2002-08-28||{{competnftp|tnt/movie/1558ev01.zip|1558ev01.zip}}|| |
|- | |- | ||
− | |UV Episode, MAP11-MAP20||13:30||[[Drew | + | |UV Episode, MAP11-MAP20||13:30||[[Drew DeVore (stx-Vile)]]||2002-09-08||{{competnftp|tnt/movie/1330ev11.zip|1330ev11.zip}}|| |
|- | |- | ||
− | |UV Episode, MAP21-MAP30||15: | + | |UV Episode, MAP21-MAP30||15:19||[[Drew DeVore (stx-Vile)]]||2003-05-08||{{competnftp|tnt/movie/1519ev21.zip|1519ev21.zip}}|| |
|- | |- | ||
− | |UV Run||55:34||[[Drew | + | |UV Run||55:34||[[Drew DeVore (stx-Vile)]]||2002-02-17||{{competnftp|tnt/movie/30ev5534.zip|30ev5534.zip}}|| |
|- | |- | ||
|NM Episode, MAP01-MAP10|| || || || ||<sup>1</sup> | |NM Episode, MAP01-MAP10|| || || || ||<sup>1</sup> | ||
|- | |- | ||
− | |NM Episode, MAP11-MAP20||24:41||[[Xit Vono]]||2002-08-14||{{competnftp|tnt/movie/2441tn11.zip|2441tn11.zip}}|| | + | |NM Episode, MAP11-MAP20||24:41||[[Jim Leonard (Xit Vono)]]||2002-08-14||{{competnftp|tnt/movie/2441tn11.zip|2441tn11.zip}}|| |
|- | |- | ||
− | |NM Episode, MAP21-MAP30|| || || || || | + | |NM Episode, MAP21-MAP30||32:12||[[Jim Leonard (Xit Vono)]]||2008-01-13||{{competnftp|tnt/movie/3212tn21.zip|3212tn21.zip}}|| |
|- | |- | ||
|NM Run|| || || || ||<sup>1</sup> | |NM Run|| || || || ||<sup>1</sup> | ||
|- | |- | ||
− | |UV Max Episode, MAP01-MAP10|| | + | |UV Max Episode, MAP01-MAP10||47:46||[[Serge Marudov (Never_Again)]]||2009-05-11||{{competnftp|tnt/movie/4746ev01.zip|4746ev01.zip}}||<sup>2</sup> |
+ | |||
|- | |- | ||
− | |UV Max Episode, MAP11-MAP20|| || || || ||<sup> | + | |UV Max Episode, MAP11-MAP20||1:51:27||[[Serge Marudov (Never_Again)]]||2007-12-30||{{competnftp|tnt/movie/11127e11.zip|11127e11.zip}}||<sup>3</sup> |
|- | |- | ||
− | |UV Max Episode, MAP21-MAP30|| || || || ||<sup> | + | |UV Max Episode, MAP21-MAP30||1:31:32||[[Serge Marudov (Never_Again)]]||2009-05-01||{{competnftp|tnt/movie/9132ev21.zip|9132ev21.zip}}||<sup>3</sup> |
|- | |- | ||
− | |UV Max Run|| || || || ||<sup> | + | |UV Max Run||4:10:09||[[Serge Marudov (Never_Again)]]||2009-05-16||{{competnftp|tnt/movie/tntmax.zip|tntmax.zip}}||<sup>3</sup> |
|- | |- | ||
|NS Episode, MAP01-MAP10|| || || || ||<sup>1</sup> | |NS Episode, MAP01-MAP10|| || || || ||<sup>1</sup> | ||
|- | |- | ||
− | |NS Episode, MAP11-MAP20|| || || || || | + | |NS Episode, MAP11-MAP20||44:36||[[Jim Leonard (Xit Vono)]]||2012-07-07||{{competnftp|tnt/movie/4436es11.zip|4436es11.zip}}|| |
|- | |- | ||
|NS Episode, MAP21-MAP30|| || || || ||<sup>1</sup> | |NS Episode, MAP21-MAP30|| || || || ||<sup>1</sup> | ||
Line 104: | Line 110: | ||
|NS Run|| || || || ||<sup>1</sup> | |NS Run|| || || || ||<sup>1</sup> | ||
|- | |- | ||
− | |UV -fast Episode, MAP01-MAP10|| || || || || | + | |UV -fast Episode, MAP01-MAP10||1:12:34||[[Revved]]||2011-08-08||{{competnftp|tnt/movie/7234ef01.zip|7234ef01.zip}}|| |
|- | |- | ||
− | |UV -fast Episode, MAP11-MAP20|| || || || || | + | |UV -fast Episode, MAP11-MAP20||1:49:30||[[Revved]]||2012-08-04||{{competnftp|tnt/movie/10930e11.zip|10930e11.zip}}|| |
|- | |- | ||
|UV -fast Episode, MAP21-MAP30|| || || || ||<sup>1</sup> | |UV -fast Episode, MAP21-MAP30|| || || || ||<sup>1</sup> | ||
Line 114: | Line 120: | ||
#Uncompleted as of the most recent Compet-n database update. | #Uncompleted as of the most recent Compet-n database update. | ||
+ | #Recorded with the [[Final Doom]] executable; desyncs with the [[Doom II]] executable on [[MAP06: Open Season (TNT: Evilution)|MAP06]]. | ||
+ | #Recorded with the [[Final Doom]] executable. | ||
===TAS runs=== | ===TAS runs=== | ||
==File specifications== | ==File specifications== | ||
− | TNT:Evilution is contained in an IWAD file named '''TNT.WAD'''. | + | TNT: Evilution is contained in an IWAD file named '''[[TNT.WAD]]'''. The most common version is {{c|18,195,736}} bytes in size and contains {{c|3,101}} entries. It has the following hashes: |
− | {| {{prettytable}} | + | |
− | | | + | {| {{prettytable|class=dw-codetable}} |
+ | ! Hash type !! Hash code | ||
+ | |- | ||
+ | | {{wp|MD5}} || 4e158d9953c79ccf97bd0663244cc6b6 | ||
|- | |- | ||
− | | | + | | {{wp|SHA-1}} || 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3 |
|- | |- | ||
− | | | + | | {{wp|CRC-32}} || 903dcc27 |
|} | |} | ||
Line 131: | Line 142: | ||
==External links== | ==External links== | ||
+ | * {{ig|file=themes/TeamTNT/finaldoom/tnt31fix|title=TNT MAP31 yellow keycard bug fix}} by TeamTNT | ||
+ | * {{archived link|http://www.teamtnt.com/ixfd.htm|TeamTNT's ''Final Doom'' site|https://web.archive.org/web/20160314034025/http://www.teamtnt.com/ixfd.htm|archive.org}} | ||
+ | * {{Archived link|http://www.idsoftware.com/games/doom/doom-final/|id Software's ''Final Doom'' site|https://web.archive.org/web/20110222132245/http://www.idsoftware.com/games/doom/doom-final/|archive.org}} | ||
+ | * {{competnwad|id=3}} | ||
+ | * {{dsda|id=944|mapid=240|title=TNT: Evilution full-game runs}} | ||
+ | * [https://5years.doomworld.com/interviews/dariocasali/ Interview with Dario Casali (1998)] by [[Doomworld]] | ||
− | + | [[Category:TNT: Evilution|*]] | |
− | * | + | [[Category:Official add-ons]] |
− | |||
− | |||
− | [[Category: |
Revision as of 12:39, 27 April 2020
TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, TeamTNT, who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the commercial publication of Final Doom by id Software. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design.
Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.
Eleven levels from the IWAD are featured in the Sony PlayStation version of Final Doom.
Contents
Story
In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.
Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.
The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.
Levels
As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a post at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors.
MAP01 to MAP06; experimental labs levels:
- Level 1: System Control by Tom Mustaine
- Level 2: Human BBQ by John Wakelin
- Level 3: Power Control by Robin Patenall and John Minadeo
- Level 4: Wormhole by Ty Halderman
- Level 5: Hanger by Jim Dethlefsen
- Level 6: Open Season by Jimmy Sieben and Ty Halderman
MAP07 to MAP11; military base levels:
- Level 7: Prison by Andrew Dowswell
- Level 8: Metal by John Minadeo
- Level 9: Stronghold by Jimmy Sieben
- Level 10: Redemption by Tom Mustaine
- Level 11: Storage Facility by Dean Johnson
MAP12 to MAP20; nighttime levels:
- Level 12: Crater by Jim Lowell
- Level 13: Nukage Processing by Brian Kidby
- Level 14: Steel Works by Robin Patenall
- Level 15: Dead Zone (Exit to secret level) by William D. Whitaker
- Level 16: Deepest Reaches by Andre Arsenault
- Level 17: Processing Area by Tom Mustaine
- Level 18: Mill by Dario Casali and Ty Halderman
- Level 19: Shipping/Respawning by Ty Halderman
- Level 20: Central Processing by Drake O'Brien
MAP21 to MAP30; hellish levels:
- Level 21: Administration Center by Drake O'Brien
- Level 22: Habitat by Christopher Buteau
- Level 23: Lunar Mining Project by Paul Turnbull
- Level 24: Quarry by Dean Johnson
- Level 25: Baron's Den by David J. Hill
- Level 26: Ballistyx by Mark Snell and Jim Lowell
- Level 27: Mount Pain by Drake O'Brien
- Level 28: Heck by Milo Casali
- Level 29: River Styx by Jimmy Sieben
- Level 30: Last Call by Jimmy Sieben
MAP31 and MAP32; secret levels:
- Level 31: Pharaoh (Exit to super secret level) by Dario Casali
- Level 32: Caribbean by Dario Casali
Music
Unlike Plutonia, most maps feature new music, composed by Jonathan El-Bizri, Josh Martel, L.A. Sieben and Tom Mustaine.
Speedrunning
Current records
The Compet-n episode records for TNT are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV Episode, MAP01-MAP10 | 15:58 | Drew DeVore (stx-Vile) | 2002-08-28 | 1558ev01.zip | |
UV Episode, MAP11-MAP20 | 13:30 | Drew DeVore (stx-Vile) | 2002-09-08 | 1330ev11.zip | |
UV Episode, MAP21-MAP30 | 15:19 | Drew DeVore (stx-Vile) | 2003-05-08 | 1519ev21.zip | |
UV Run | 55:34 | Drew DeVore (stx-Vile) | 2002-02-17 | 30ev5534.zip | |
NM Episode, MAP01-MAP10 | 1 | ||||
NM Episode, MAP11-MAP20 | 24:41 | Jim Leonard (Xit Vono) | 2002-08-14 | 2441tn11.zip | |
NM Episode, MAP21-MAP30 | 32:12 | Jim Leonard (Xit Vono) | 2008-01-13 | 3212tn21.zip | |
NM Run | 1 | ||||
UV Max Episode, MAP01-MAP10 | 47:46 | Serge Marudov (Never_Again) | 2009-05-11 | 4746ev01.zip | 2 |
UV Max Episode, MAP11-MAP20 | 1:51:27 | Serge Marudov (Never_Again) | 2007-12-30 | 11127e11.zip | 3 |
UV Max Episode, MAP21-MAP30 | 1:31:32 | Serge Marudov (Never_Again) | 2009-05-01 | 9132ev21.zip | 3 |
UV Max Run | 4:10:09 | Serge Marudov (Never_Again) | 2009-05-16 | tntmax.zip | 3 |
NS Episode, MAP01-MAP10 | 1 | ||||
NS Episode, MAP11-MAP20 | 44:36 | Jim Leonard (Xit Vono) | 2012-07-07 | 4436es11.zip | |
NS Episode, MAP21-MAP30 | 1 | ||||
NS Run | 1 | ||||
UV -fast Episode, MAP01-MAP10 | 1:12:34 | Revved | 2011-08-08 | 7234ef01.zip | |
UV -fast Episode, MAP11-MAP20 | 1:49:30 | Revved | 2012-08-04 | 10930e11.zip | |
UV -fast Episode, MAP21-MAP30 | 1 | ||||
UV -fast Run | 1 |
- Uncompleted as of the most recent Compet-n database update.
- Recorded with the Final Doom executable; desyncs with the Doom II executable on MAP06.
- Recorded with the Final Doom executable.
TAS runs
File specifications
TNT: Evilution is contained in an IWAD file named TNT.WAD. The most common version is 18,195,736 bytes in size and contains 3,101 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 4e158d9953c79ccf97bd0663244cc6b6 |
SHA-1 | 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3 |
CRC-32 | 903dcc27 |
Sources
- This article incorporates text from the open-content Wikipedia online encyclopedia article Final Doom.
External links
- TNT MAP31 yellow keycard bug fix by TeamTNT
- TeamTNT's Final Doom site (archived 🏛)
- id Software's Final Doom site (archived 🏛)
- TNT: Evilution at Compet-n
- TNT: Evilution full-game runs (archived 🏛) at the Doomed Speed Demos Archive
- Interview with Dario Casali (1998) by Doomworld