Difference between revisions of "TNT: Evilution"

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{{redirect|TNT|the modding collaborative|TeamTNT}}
 
{{redirect|TNT|the modding collaborative|TeamTNT}}
 
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Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.
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Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends ooooooo0o0oooooo toward a natural landscape feel.o o09ooooooooooooooo
  
 
Eleven levels from the IWAD are featured in the [[Finalooooooooooooo00o0tation)|Sony PlayStation]] version of Final Doom.
 
Eleven levels from the IWAD are featured in the [[Finalooooooooooooo00o0tation)|Sony PlayStation]] version of Final Doom.

Revision as of 02:44, 2 January 2021

Final Doom - TNT: Evilution title screen
"TNT" redirects here. For the modding collaborative, see TeamTNT.

o Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends ooooooo0o0oooooo toward a natural landscape feel.o o09ooooooooooooooo

Eleven levels from the IWAD are featured in the Sony PlayStation version of Final Doom.

Story

In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.

Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.

The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.

Levels

As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a post at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors.

MAP01 to MAP06; experimental labs levels:

MAP07 to MAP11; military base levels:

MAP12 to MAP20; nighttime levels:

MAP21 to MAP30; hellish levels:

MAP31 and MAP32; secret levels:

Music

Main article: Final Doom TNT music

Unlike Plutonia, most maps feature new music, composed by Jonathan El-Bizri, Josh Martel, L.A. Sieben and Tom Mustaine.

Speedrunning

IWADs
PWADs

Current records

The Compet-n episode records for TNT: Evilution are:

Run Time Player Date File Notes
UV speed episode, MAP01-MAP10 15:58 Drew DeVore (stx-Vile) 2002-08-28 1558ev01.zip
UV speed episode, MAP11-MAP20 13:30 Drew DeVore (stx-Vile) 2002-09-08 1330ev11.zip
UV speed episode, MAP21-MAP30 15:18 Drew DeVore (stx-Vile) 2003-05-08 1519ev21.zip
UV speed run 55:34 Drew DeVore (stx-Vile) 2002-02-17 30ev5534.zip
NM speed episode, MAP01-MAP10 1
NM speed episode, MAP11-MAP20 24:41 Jim Leonard (Xit Vono) 2002-08-14 2441tn11.zip
NM speed episode, MAP21-MAP30 32:12 Jim Leonard (Xit Vono) 2008-01-13 3212tn21.zip
NM speed run 1
UV max episode, MAP01-MAP10 47:46 Serge Marudov (Never_Again) 2009-05-11 4746ev01.zip 2
UV max episode, MAP11-MAP20 1:51:27 Serge Marudov (Never_Again) 2007-12-30 11127e11.zip 3
UV max episode, MAP21-MAP30 1:31:32 Serge Marudov (Never_Again) 2009-05-01 9132ev21.zip 3
UV max run 4:10:09 Serge Marudov (Never_Again) 2009-05-16 30ev2509.zip 3
NM100S episode, MAP01-MAP10 1
NM100S episode, MAP11-MAP20 44:36 Jim Leonard (Xit Vono) 2012-07-07 4436es11.zip
NM100S episode, MAP21-MAP30 1
NM100S run 1
UV -fast episode, MAP01-MAP10 1:12:34 Revved 2011-08-08 7234ef01.zip
UV -fast episode, MAP11-MAP20 1:49:30 Revved 2012-08-04 10930e11.zip
UV -fast episode, MAP21-MAP30 1
UV -fast run 1
UV -respawn episode, MAP01-MAP10 1
UV -respawn episode, MAP11-MAP20 1
UV -respawn episode, MAP21-MAP30 1
UV -respawn run 1
UV Tyson episode, MAP01-MAP10 1
UV Tyson episode, MAP11-MAP20 1
UV Tyson episode, MAP21-MAP30 1
UV Tyson run 1
UV pacifist episode, MAP01-MAP10 1
UV pacifist episode, MAP11-MAP20 1
UV pacifist episode, MAP21-MAP30 1
UV pacifist run 1

The data was last verified in its entirety on November 22, 2020.

  1. No qualifying run verified and published, as of the most recent Compet-n database update.
  2. Recorded with the Final Doom executable; desyncs with the Doom II executable on MAP06.
  3. Recorded with the Final Doom executable.

TAS runs

File specifications

TNT: Evilution is contained in an IWAD file named TNT.WAD. The most common version is 18,195,736 bytes in size and contains 3,101 entries. It has the following hashes:

Hash type Hash code
MD5 4e158d9953c79ccf97bd0663244cc6b6
SHA-1 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3
CRC-32 903dcc27

Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Final Doom.

External links