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TNT: Evilution

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e{{mainimage|TNT_title.gif|[[Final Doom]] - TNT: Evilution [[title screen]]}}{{redirect|TNT|the modding collaborative|TeamTNT}}'''TNT: Evilution''', released on {{timeline|1996|June 17, 1996}}, forms one half of [[Final Doom]], a commercial product which consists of two 32-level [[Doom II]] [[IWAD]]s (the other being [[The Plutonia Experiment]]). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, [[TeamTNT]], who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by [[John Romero]] the night before its planned release, resulting in the commercial publication of Final Doom by [[id Software]]. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of [[Doomworld]]'s "[[Top 10 Infamous WADs]]", albeit not for reasons of gameplay or level design.
eEvilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel. Eleven levels from the IWAD are featured in the [[Final Doom (PlayStation)|Sony PlayStation]] version of Final Doom. ==Story== In TNT: Evilution the [[UAC]], now under strict government supervision, are once again intent on developing and experimenting with dimensional gateway technology. With hopes that increased distance would help protect the [[Earth]], they set up a base on [[Io]], one of the moons of Jupiter, with a solid detachment of marines from the United States Space Marine Corps for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of [[Hell]]. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued. The marines are all awarded the Silver Star by the government in gratitude. Research went on, less cautiously than before. A few months later, the yearly supply ship came earlier than expected, and looked strange and unusually large on the radar. The personnel of the base went out to behold the terrible truth: it was a spaceship from [[Hell]], built of steel, stone, flesh, bone and corruption. The ship's enormous gates opened to unleash a rain of demons on the base. Quickly, the whole base was overrun, and everyone was slain or [[Former human|zombified]]. The [[Doomguy]], now in command of the marine deployment, had been away on a walk, and thus escaped death or zombification. After being attacked by an [[imp]] he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible. ==Levels==As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a [[text screen]] in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by [[Ty Halderman]] in a {{dwforumsp|357008|post}} at the [[Doomworld]] forums in 2004, showing that several level designs were shared between multiple authors. {{c|MAP01}} to {{c|MAP06}}; experimental labs levels: * [[MAP01: System Control (TNT: Evilution)|Level 1: System Control]] by [[Tom Mustaine]]* [[MAP02: Human BBQ (TNT: Evilution)|Level 2: Human BBQ]] by [[John Wakelin]]* [[MAP03: Power Control (TNT: Evilution)|Level 3: Power Control]] by Robin Patenall and [[John Minadeo]]* [[MAP04: Wormhole (TNT: Evilution)|Level 4: Wormhole]] by [[Ty Halderman]]* [[MAP05: Hanger (TNT: Evilution)|Level 5: Hanger]] by Jim Dethlefsen* [[MAP06: Open Season (TNT: Evilution)|Level 6: Open Season]] by [[Jimmy Sieben]] and Ty Halderman {{c|MAP07}} to {{c|MAP11}}; military base levels: * [[MAP07: Prison (TNT: Evilution)|Level 7: Prison]] by [[Andrew Dowswell]]* [[MAP08: Metal (TNT: Evilution)|Level 8: Metal]] by John Minadeo* [[MAP09: Stronghold (TNT: Evilution)|Level 9: Stronghold]] by Jimmy Sieben* [[MAP10: Redemption (TNT: Evilution)|Level 10: Redemption]] by Tom Mustaine* [[MAP11: Storage Facility (TNT: Evilution)|Level 11: Storage Facility]] by [[Dean Johnson]] {{c|MAP12}} to {{c|MAP20}}; nighttime levels: * [[MAP12: Crater (TNT: Evilution)|Level 12: Crater]] by [[Jim Lowell]]* [[MAP13: Nukage Processing (TNT: Evilution)|Level 13: Nukage Processing]] by [[Brian Kidby]]* [[MAP14: Steel Works (TNT: Evilution)|Level 14: Steel Works]] by Robin Patenall* [[MAP15: Dead Zone (TNT: Evilution)|Level 15: Dead Zone]] ''(Exit to secret level)'' by William D. Whitaker* [[MAP16: Deepest Reaches (TNT: Evilution)|Level 16: Deepest Reaches]] by Andre Arsenault* [[MAP17: Processing Area (TNT: Evilution)|Level 17: Processing Area]] by Tom Mustaine* [[MAP18: Mill (TNT: Evilution)|Level 18: Mill]] by [[Dario Casali]] and Ty Halderman* [[MAP19: Shipping/Respawning (TNT: Evilution)|Level 19: Shipping/Respawning]] by Ty Halderman* [[MAP20: Central Processing (TNT: Evilution)|Level 20: Central Processing]] by Drake O'Brien {{c|MAP21}} to {{c|MAP30}}; hellish levels: * [[MAP21: Administration Center (TNT: Evilution)|Level 21: Administration Center]] by Drake O'Brien* [[MAP22: Habitat (TNT: Evilution)|Level 22: Habitat]] by Christopher Buteau* [[MAP23: Lunar Mining Project (TNT: Evilution)|Level 23: Lunar Mining Project]] by [[Paul Turnbull]]* [[MAP24: Quarry (TNT: Evilution)|Level 24: Quarry]] by Dean Johnson* [[MAP25: Baron's Den (TNT: Evilution)|Level 25: Baron's Den]] by [[David J. Hill]]* [[MAP26: Ballistyx (TNT: Evilution)|Level 26: Ballistyx]] by Mark Snell and Jim Lowell* [[MAP27: Mount Pain (TNT: Evilution)|Level 27: Mount Pain]] by Drake O'Brien* [[MAP28: Heck (TNT: Evilution)|Level 28: Heck]] by Milo Casali* [[MAP29: River Styx (TNT: Evilution)|Level 29: River Styx]] by Jimmy Sieben* [[MAP30: Last Call (TNT: Evilution)|Level 30: Last Call]] by Jimmy Sieben {{c|MAP31}} and {{c|MAP32}}; secret levels: * [[MAP31: Pharaoh (TNT: Evilution)|Level 31: Pharaoh]] ''(Exit to super secret level)'' by Dario Casali* [[MAP32: Caribbean (TNT: Evilution)|Level 32: Caribbean]] by Dario Casali
==Music==
# Recorded with the Final Doom executable.
e===TAS runs===
==File specifications==
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e==See also==* [[Demo#Final Doom|Built-in demos]]* [[TNT.WAD]]* [[The Plutonia Experiment]]* [[TNT: Revilution]]* [[TNT: Evilution MIDI Pack]] ==Sources==* {{Wikipedia|title=Final Doom}} ==External links==* {{ig|file=themes/TeamTNT/finaldoom/tnt31fix|title=TNT MAP31 yellow keycard bug fix}} by TeamTNT* {{archived link|http://www.teamtnt.com/ixfd.htm|TeamTNT's ''Final Doom'' site|https://web.archive.org/web/20160314034025/http://www.teamtnt.com/ixfd.htm|archive.org}}* {{Archived link|http://www.idsoftware.com/games/doom/doom-final/|id Software's ''Final Doom'' site|https://web.archive.org/web/20110222132245/http://www.idsoftware.com/games/doom/doom-final/|archive.org}}* {{competnwad|id=3}}* {{dsda2|wad=tnt|map=Movies|title=TNT: Evilution full-game runs}}* [https://5years.doomworld.com/interviews/dariocasali/ Interview with Dario Casali (1998)] by [[Doomworld]]* {{onemandoom|page=2012/10/tnt-evilution-tntwad.html}} [[Category:TNT: Evilution|*]][[Category:Official add-ons]]
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