Editing Tag 667
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== Bugs == | == Bugs == | ||
− | If one of the sidedefs of the sector with the 667 tag has the "-" empty texture for a lower texture, the height of the first dummy entry in the texture list is used. In [[DOOM2.WAD]] it is [[AASHITTY]], thus the sector is raised by 64 units. This can produce effects unexpected by the map's designer if | + | If one of the sidedefs of the sector with the 667 tag has the "-" empty texture for a lower texture, the height of the first dummy entry in the texture list is used. In [[DOOM2.WAD]] it is [[AASHITTY]], thus the sector is raised by 64 units. This can produce effects unexpected by the map's designer if he or she is not aware of this particular quirk of the Doom engine. |
This bug was fixed in [[Boom]], which ignores sidedefs with the "-" texture in its implementation of the "raise by shortest lower texture" function. One side effect of the change is that maps utilizing tag 667 may not work as expected in [[vanilla]]-compatible engines or emulation modes, if these maps are tested only in engines that have adopted Boom's fix. [[MAP07 (Armadosia: The Mad Corridor)|MAP07]] from [[Armadosia: The Mad Corridor]] is one notable example. | This bug was fixed in [[Boom]], which ignores sidedefs with the "-" texture in its implementation of the "raise by shortest lower texture" function. One side effect of the change is that maps utilizing tag 667 may not work as expected in [[vanilla]]-compatible engines or emulation modes, if these maps are tested only in engines that have adopted Boom's fix. [[MAP07 (Armadosia: The Mad Corridor)|MAP07]] from [[Armadosia: The Mad Corridor]] is one notable example. |