Talk:Adding custom textures

Revision as of 02:38, 14 December 2019 by Ryan W (talk | contribs) (HTTP->HTTPS in doomworld.com links. See here and here.)

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Revision as of 02:38, 14 December 2019 by Ryan W (talk | contribs) (HTTP->HTTPS in doomworld.com links. See here and here.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

I feel this page is in need of a rewrite. the SRB2 Community has a better Custom Texture Tutorial which I'll link to here. http://www.srb2wiki.sepwich.com/wiki/Custom_Textures_Tutorial --Glaber 18:46, 10 February 2008 (UTC)


For future reference: Doomworld forum thread about handling of texture patches in ZDoom-based ports vs vanilla.    Ryan W 02:01, 7 August 2008 (UTC)

Latest changeEdit

I have a problem with the latest change in that it removed mention of FF_START along with F_START and the former is ignored by vanilla Doom, but is still very useful to source ports, and to other tools that treat it as a marker. --Quasar (talk) 18:06, 17 January 2019 (CST)

Yep, you're right. To be honest, I'm not sure what I was thinking by removing that. I'll try rewriting the entire article, as it's been a long time since I expanded it, and it's lacking some information. For now, you can ignore my edit (although the suggestion of using F_START in a vanilla wad should be removed). --EarthQuake (talk) 00:56, 18 January 2019 (CST)

Did a more in-depth rewrite, although I'm not sure how I feel about "tutorializing" it or presuming that Slade is the only thing that people use nowadays. There's probably a few things I want to clean up, but I think the article is a lot more useful than it used to be. Suggestions welcome. Once it seems good enough, I'd like to clean up Adding_custom_sprites as well. --EarthQuake (talk) 07:21, 18 January 2019 (CST)

Return to "Adding custom textures" page.