Talk:Barrel suicide

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Revision as of 09:14, 13 May 2008 by 69.51.157.227 (talk)

Lee Killough's page says that barrel suicide does not occur when the monster destroys the barrel with his first shot.  Doesn't that imply that the one-line bug fix described here is not the whole story?    Ryan W 02:40, 31 October 2006 (UTC)

Youtube Video

Youtube video of a suicide Cacodemon http://www.youtube.com/watch?v=_slF2ne_drQ

Changes after testing

I removed a paragraph that said you could replicate the effect by giving a monster a blast damage attack. Not true; the monster gets hurt, but it does not become its own target. Also, I got a shotgun guy to hurt himself finally in E1M1, then he just walked around shooting as if he were blind, heh. A demo of a zombie doing this would be useful, though it's hard to get them to hurt themselves without destroying themselves, because of their low hit points. The task could be made easy by making a PWAD that places one at a certain distance from a Barrel it can't get closer to or farther from, with the player as a target beyond. In the process I noticed a v1.2 difference; shotgun guys don't light up when they fire. Who is like God? 09:03, 13 May 2008 (UTC)

Actually, I noticed that even in version 1.9, the Zombieman also doesn't light up when shooting. -Wagi 69.51.157.227 14:14, 13 May 2008 (UTC)