Difference between revisions of "Talk:Boss"

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I had not previously considered arachnotron or mancubus to be bosses (and am still not sure that I do, source code notwithstanding). So, I was trying to accommodate a more general interpretation of the word "boss". I have looked at the source code. I included Keen because the mechanism, and indeed the gameplay, is very similar to the others you included -- only the function <i>name</i> is different. Are you saying Icon of Sin is not a boss? (I would disagree.)  I had thought of starting a section "another definition of boss is a monster that causes <tt>A_Boss_Death</tt> to be invoked...", but that seemed restrictive. (N.B. I have never played Heretic, so I cannot say anything about the monsters mentioned in that section of the article.) BTW, "factually inaccurate" seems a little harsh :-) [[User:Radius|radius]] 17:14, 25 Jun 2005 (UTC)
 
I had not previously considered arachnotron or mancubus to be bosses (and am still not sure that I do, source code notwithstanding). So, I was trying to accommodate a more general interpretation of the word "boss". I have looked at the source code. I included Keen because the mechanism, and indeed the gameplay, is very similar to the others you included -- only the function <i>name</i> is different. Are you saying Icon of Sin is not a boss? (I would disagree.)  I had thought of starting a section "another definition of boss is a monster that causes <tt>A_Boss_Death</tt> to be invoked...", but that seemed restrictive. (N.B. I have never played Heretic, so I cannot say anything about the monsters mentioned in that section of the article.) BTW, "factually inaccurate" seems a little harsh :-) [[User:Radius|radius]] 17:14, 25 Jun 2005 (UTC)
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: Sorry, I don't mean offence by ''factually inaccurate''. Rest assured that I you're one of the biggest contribs here and your articles are great. I've given this some thought, and a clear definition of ''Boss'' is what's needed, which should include the sin icon and the keen doll, since you're right, behaviourally speaking they are very similar. I think the distinction in the code is worthy of discussion, if not to dileanate the monsters entirely. I'm going to look into the code-pointer side of it closer. -- [[User:Jdowland|Jdowland]] 17:32, 25 Jun 2005 (UTC)

Latest revision as of 08:07, 26 March 2013

I don't have time to sort it out right now, but the Boss Monsters merge is factually inaccurate. There is an explicit distinction in the code between the boss monsters {baron,cyb,fatso,arach,spider} and the others. Commander keen is not considered a boss monster and uses a different procedure in the code. I'll try and fix when I get in later :) -- Jdowland 12:16, 25 Jun 2005 (UTC)

Oh, I should probably add, sorry for creating a dupe article in the first place - I didn't see 'Boss' at all. -- Jdowland

I had not previously considered arachnotron or mancubus to be bosses (and am still not sure that I do, source code notwithstanding). So, I was trying to accommodate a more general interpretation of the word "boss". I have looked at the source code. I included Keen because the mechanism, and indeed the gameplay, is very similar to the others you included -- only the function name is different. Are you saying Icon of Sin is not a boss? (I would disagree.) I had thought of starting a section "another definition of boss is a monster that causes A_Boss_Death to be invoked...", but that seemed restrictive. (N.B. I have never played Heretic, so I cannot say anything about the monsters mentioned in that section of the article.) BTW, "factually inaccurate" seems a little harsh :-) radius 17:14, 25 Jun 2005 (UTC)

Sorry, I don't mean offence by factually inaccurate. Rest assured that I you're one of the biggest contribs here and your articles are great. I've given this some thought, and a clear definition of Boss is what's needed, which should include the sin icon and the keen doll, since you're right, behaviourally speaking they are very similar. I think the distinction in the code is worthy of discussion, if not to dileanate the monsters entirely. I'm going to look into the code-pointer side of it closer. -- Jdowland 17:32, 25 Jun 2005 (UTC)