Talk:CHEX.WAD
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Prototype IWAD[edit]
Not sure how much of this should go into the page, so I'll just dump it here for someone else to decide on.
Firstly, metadata from the _DEUTEX_ lump reveals that the PWAD name before being merged was SNOT.WAD. There's also a timestamp of 1996-09-09 20:56:50.
Secondly, the HFS+ and ISO-9660 filesystems have different timestamps for the files. I've made a list of them all as a GitHub Gist.[1]
Thirdly, the prototype has the following differences from the normal Chex.wad/CHEX.WAD:
- Three sound effects are different.
- DSITEMUP
- DSPOSACT
- DSWPNUP
- The victory music has reverted to the original Doom version.
- ENDOOM has no text.
- A lot of sprites for unused Things are intact, instead of being replaced with transparent placeholders.
- spawn cube
- blue skull key
- short green pillar with beating heart
- cyberdemon
- floating skull
- hanging pair of legs
- Cacodemon
- partial invisiblity
- invulnerability
- pile of skulls and candles
- twitching impaled human
- berserk pack
- light amplification visor
- red skull key
- lost soul
- spider mastermind
- tall red firestick
- yellow skull key
- The patch SW18_7 has been modified
- Sprites for two monsters were imperceptibly modified
- Flemoidus bipedicus
- The Flembrane
- The demos are unmodified from Ultimate Doom 1.9, and desync to varying degrees.
- All five Chex Quest maps have changed as well, although I'm not sure how exactly.
The changes can be viewed on GitHub[6] Wertercatt (talk) 23:28, 16 May 2023 (CDT)