Difference between revisions of "Talk:Capture the Flag"

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:um...heh. As the article says already, CTF is not exclusive to Skulltag. It is supported now in DoomBot, ZDaemon, Odamex, Skulltag, and likely some other ports. A merge to the Skulltag article would be inappropriate. [[User:Bloodshedder|Bloodshedder]] 05:44, 6 April 2007 (UTC)
 
:um...heh. As the article says already, CTF is not exclusive to Skulltag. It is supported now in DoomBot, ZDaemon, Odamex, Skulltag, and likely some other ports. A merge to the Skulltag article would be inappropriate. [[User:Bloodshedder|Bloodshedder]] 05:44, 6 April 2007 (UTC)
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:: How many ports have to support something before it becomes notable?  (That's not sarcasm; we didn't discuss it before, so I'm not sure.)  Upon further reflection, that question may not be relevant to this particular article, because the "CTF standard" section could be reference information for port programmers or level designers.    [[User:Ryan W|Ryan W]] 03:47, 8 April 2007 (UTC)
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:::Well, in my view, CTF is notable not only because several ports support it, but because lots of mainstream games include it as a game mode as well. It makes more sense to me to centralize the CTF info in one article. [[User:Bloodshedder|Bloodshedder]] 04:50, 8 April 2007 (UTC)
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:I don't see what there is to discuss here. The feature is found in several major source ports and clearly isn't a Skulltag-exclusive feature. Therefore this shouldn't be merged with the Skulltag article. I'm removing the merge tag for now. -- [[User:Janizdreg|Janizdreg]] 01:43, 21 December 2007 (UTC)

Latest revision as of 20:43, 20 December 2007

Merge[edit]

Per the result of the extensive Skulltag discussion a couple of months ago, individual game modes should be discussed in Skulltag, not in individual articles.    Ryan W 04:45, 6 April 2007 (UTC)

um...heh. As the article says already, CTF is not exclusive to Skulltag. It is supported now in DoomBot, ZDaemon, Odamex, Skulltag, and likely some other ports. A merge to the Skulltag article would be inappropriate. Bloodshedder 05:44, 6 April 2007 (UTC)
How many ports have to support something before it becomes notable?  (That's not sarcasm; we didn't discuss it before, so I'm not sure.)  Upon further reflection, that question may not be relevant to this particular article, because the "CTF standard" section could be reference information for port programmers or level designers.    Ryan W 03:47, 8 April 2007 (UTC)
Well, in my view, CTF is notable not only because several ports support it, but because lots of mainstream games include it as a game mode as well. It makes more sense to me to centralize the CTF info in one article. Bloodshedder 04:50, 8 April 2007 (UTC)
I don't see what there is to discuss here. The feature is found in several major source ports and clearly isn't a Skulltag-exclusive feature. Therefore this shouldn't be merged with the Skulltag article. I'm removing the merge tag for now. -- Janizdreg 01:43, 21 December 2007 (UTC)