Talk:Chaingun (Doom 3)

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Revision as of 17:32, 31 October 2008 by 86.8.78.58 (talk) (Cacodemons and the Chaingun: new section)

Well why would the pistol, machinegun and chaingun share ammo? That would just be silly./Lycanthrope

* shrug *   Presumably to avoid unnecessarily complicating the game mechanics (in Wolfenstein 3D, those three weapons do indeed share ammo).  It's a judgment call on the designers' part, obviously; by 2004, the gaming populace was more accustomed to "realistic" arsenals that required finding a different type of ammo for each weapon.  Similarly, the plasma gun and BFG changed as well.    Ryan W 04:10, 14 July 2008 (UTC)

Cacodemons and the Chaingun

Surely the chaingun was designed with Cacodemons (and perhaps the BFG-wielding Sarge to a lesser extent) in mind. As the steady stream of ballistic fire stops Rockets and BFG projectiles in mid-flight causing them to explode much less effectively. This makes the Cacodemon near ineffective at medium-long range. As they're pretty slow, you can hit them easily too...

86.8.78.58 22:32, 31 October 2008 (UTC)Simon