Difference between revisions of "Talk:Commander Keen"

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(Virtual baby slaying)
(Revenge?: new section)
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In fact, there's a cite [http://www.game-research.com/art_games_media.asp] here. It refers to a tantalisingly un-named study of violence carried out in Denmark. "''Doom II has been described as particularly deprived. The game contains a scene in which the player can shoot the hanged figure of the game character Commander Keen. Some, however, claimed that this was a case of virtual baby slaying.''" -[[User:Ashley Pomeroy|Ashley Pomeroy]] 22:34, 23 February 2006 (UTC)
 
In fact, there's a cite [http://www.game-research.com/art_games_media.asp] here. It refers to a tantalisingly un-named study of violence carried out in Denmark. "''Doom II has been described as particularly deprived. The game contains a scene in which the player can shoot the hanged figure of the game character Commander Keen. Some, however, claimed that this was a case of virtual baby slaying.''" -[[User:Ashley Pomeroy|Ashley Pomeroy]] 22:34, 23 February 2006 (UTC)
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== Revenge? ==
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"According to John Romero, the hanged Commander Keens were Adrian Carmack's idea and execution. Preferring to work on dark and gory themes, he had his revenge against the cute character he had had to endure working with previously." Why would he want to take his revenge on Commander Keen, and why didn't Adrian Carmack want to work on any more Commander Keen games? Is it only because Tom Hall left Id Software, or is there another reason? [[User:Fangusu|Fangusu]] 17:36, 28 March 2009 (UTC)

Revision as of 12:36, 28 March 2009

Perhaps this is a stretch, but I remember some controversy regarding a major writer - possibly Salman Rushdie, Martin Amis, in a similar league - writing an expose of Doom's violence, and citing the Commander Keens in a disingenuous way, by emphasising that the game involved shooting "hanging children", or something along those lines. I can't remember any more details so I leave this here to see if it jogs anybody's memory. -Ashley Pomeroy 16:02, 8 Jul 2005 (UTC)

In fact, there's a cite [1] here. It refers to a tantalisingly un-named study of violence carried out in Denmark. "Doom II has been described as particularly deprived. The game contains a scene in which the player can shoot the hanged figure of the game character Commander Keen. Some, however, claimed that this was a case of virtual baby slaying." -Ashley Pomeroy 22:34, 23 February 2006 (UTC)

Revenge?

"According to John Romero, the hanged Commander Keens were Adrian Carmack's idea and execution. Preferring to work on dark and gory themes, he had his revenge against the cute character he had had to endure working with previously." Why would he want to take his revenge on Commander Keen, and why didn't Adrian Carmack want to work on any more Commander Keen games? Is it only because Tom Hall left Id Software, or is there another reason? Fangusu 17:36, 28 March 2009 (UTC)