Talk:DOOM.WAD

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Revision as of 11:33, 13 October 2022 by Xymph (talk | contribs) (v1.666 hashes: archive WA link)

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RFC[edit]

I am going to open an RFC on verification of the hash sums added for Xbox 360 BFG Edition, as I am unable to verify this information on my own. I have gone ahead and marked the revision as approved for now, but this should NOT be taken to mean that I have verified the hash sums. --Quasar (talk) 00:16, 11 May 2015 (UTC)

another sub-section[edit]

I would like to propose that we leave 1.9r and UD 1.9 at the top of the pag,e add another subsection before 'older versions' with 'other versions' / console versions or some such, and put all (inc the BFG edition and xbox etc) under that section in the middle of the document. -- Shambler (talk) 17:28, 15 July 2015 (CDT) §

Works for me. The page is a mess as it is; Ultimate Doom should probably be listed first, it's the far more common WAD. --Chungy (talk) 17:30, 15 July 2015 (CDT)
Could put all the console version into a single table, too. --Gez (talk) 03:46, 16 July 2015 (CDT)

PocketPC WAD[edit]

I recently installed this on an old windows mobile and ripped the wad. The hashes that I generated for it are different to what is on this page. I got the following:

md5: dae77aff77a0491e3b7254c9c8401aa8

sha1: a89b39d91122882214c3088b8cd6b308713bd7c2

crc32: 4500749f

Where were the ones on the wiki page from? —The preceding unsigned comment was added by WadArchive (talkcontribs) .

Hey! good question, It was added by User:Cybdmn in this edit in 2013. It might be a good idea to ask him/her where they sourced it and what method they used to extract it, etc.
There is a general problem about authenticating these sums. We should track who sourced them or who has verifed them in some way. For now perhaps just doing so in the talk page is better than nothing. -- Shambler (talk) 08:12, 27 July 2015 (CDT)
That'll be an interesting undertaking considering how long he's been inactive for --Quasar (talk) 09:36, 27 July 2015 (CDT)


Sorry, i totally forgot about that topic. Today i stumbled across this, and had a chance to try it another time. This time i got totally other hashes.
The file is 14.445.628 bytes in size and is dated 04.01.2002 (4th of january)
To get the file, i installed Doom using my disc via Windows Mobile Device Center under Windows 7, and copied the file back to my Desktop to get the hashes. Last time i may have used Active Sync in Windows XP, but not sure about that.
MD5: 88ce96442d269ef515b39fe34f08a9b7
SHA1: 23a3a8bfafcfdc7c481f282cf2a3d03e5f386d43
CRC32: 0874d1c3
Edit: I extracted the file from %ProgramFiles(x86)%\Doom PDA\Main.PPC_2577.CAB
It is called 000doom1.002 inside the cab file. I compared this file to doom1.wad which i copied from the device, using WinMerge. Both files are identical.
--Cybdmn (talk) 06:44, 7 February 2018 (CST)

v1.666 hashes[edit]

In preparation for verifying/updating all these hash tables lately, I retrieved all .wad versions I collected back in the '90s on diskettes (and as many of the others as feasible from idgames, Wad Archive, and elsewhere). Hashes of all files match, except for registered DOOM.WAD v1.666. The ones in that table match the ones on WA (archived 🏛), where they have only one v1.666. I'm pretty sure I arrived at my v1.666 by patching v1.2, but don't know why my hash codes differ. They are:

  • MD5: 9e82239b323c752be30d8889a3f4c4d4
  • SHA-1: 83525dd4f4fbe76b065ca626b9a7564992a2313b
  • CRC-32: 1ca426d7

File size and entry count are the same, the hashes on the corresponding DOOM.EXE match too. I don't have a copy of the other version so can't compare lumps in detail. Not sure if and how to add this version to the table. Any advice? --Xymph (talk) 13:45, 18 March 2018 (CDT)

About the version of Bethesda.net[edit]

Apparently, the version of Doom offered on Bethesda.net features an IWAD which matches the PSN release. I would add it, but I am not sure on how to add it. --Diabolución (talk) 20:30, 31 March 2020 (CDT)