Editing Talk:Damaging floor (section) From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Radiation suit penetration == FYI: The [[Doom source code|code]] for 20% damage reads "P_Random()<5" but the actual chance of this being true is 6/256 rather than 5/256. This is because the [[pseudorandom number generator|random number table]] has two 0's, no 1's, two 2's, one 3, and one 4 for a total of six values less than 5. [[User:Radius|radius]] 02:46, 7 Mar 2005 (GMT) Is this comment about the suit penetration not occurring in vanilla doom actually correct? Examining the source to prboom 2.2.6 reveals that it still has the behavior from the original Doom source code. The call to P_Random means that any 1.9 demo featuring a player walking through slime while wearing a radiation suit should go out of sync. Prboom is renowned for its demo backwards compatibility. [[User:Fraggle|Fraggle]] 11:13, 9 Mar 2005 (GMT) In my little test level, ZDoom behaved as expected from the source code (very occasional 20% damage), but using doom.exe and doom95.exe I never got any damage while wearing the suit. (Maybe the latter have the P_Random call but don't do the damage correctly? Just speculating...) [[User:Radius|radius]] 04:48, 10 Mar 2005 (GMT) I don't want to change the article yet if everybody's getting different results, but here's what happened when I tested this again yesterday: PrBoom 2.2.6 <tt>-complevel 1</tt>: leaky suits. Doom95: no leaky suits. (At least, no damage through 8 times the duration of a suit. Assuming I wasted 2 seconds per suit hopping in and out of the lava, the odds are 60,000 to 1 in favor of non-leaking suits.) Vanilla (E3M6): real suits leak, but <i>not</i> suits obtained with <tt>IDBEHOLD</tt>. (Note to self: don't use cheat codes when testing levels, even in vanilla. :> So the compatibility of PrBoom is intact. [[User:Ryan W|Ryan W]] 04:25, 25 Jun 2005 (UTC) I have now experienced leaks in both vanilla and doom95 (on E3M6, and it <i>was</i> a "cheat" suit!). Not sure why I couldn't see them before -- goes to show you can't prove a negative. [[User:Radius|radius]] 12:22, 26 Jun 2005 (UTC) :Well, I tried this again, and I swear I can't get the "cheat" suit to leak in vanilla. But, as you say, that doesn't prove much. :> If it leaks for you, the article (and [[Cheat code]]) should stay the way it is. [[User:Ryan W|Ryan W]] 07:16, 26 Sep 2005 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)