Difference between revisions of "Talk:Development of Doom"

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(Sound licensing)
(HTTP->HTTPS in doomworld.com links. See here and here.)
 
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: ''The final sound effects for the monsters were mixed from various animal sounds and recordings by Romero and Prince.''
 
: ''The final sound effects for the monsters were mixed from various animal sounds and recordings by Romero and Prince.''
  
Misleading at best, according to [http://www.doomworld.com/vb/doom-general/41048-doom-1-and-2-sound-effects/ this discussion]: not all of the sounds were created by id employees.  (I myself have definitely heard the cube-throwing sound elsewhere.)    [[User:Ryan W|Ryan W]] 22:56, 23 August 2007 (UTC)
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Misleading at best, according to [https://www.doomworld.com/vb/doom-general/41048-doom-1-and-2-sound-effects/ this discussion]: not all of the sounds were created by id employees.  (I myself have definitely heard the cube-throwing sound elsewhere.)    [[User:Ryan W|Ryan W]] 22:56, 23 August 2007 (UTC)
  
 
:Yeah, this has been discussed many times before and is pretty much common knowledge by now. I edited the article accordingly. -- [[User:Janizdreg|Janizdreg]] 19:00, 24 August 2007 (UTC)
 
:Yeah, this has been discussed many times before and is pretty much common knowledge by now. I edited the article accordingly. -- [[User:Janizdreg|Janizdreg]] 19:00, 24 August 2007 (UTC)

Latest revision as of 02:37, 14 December 2019

Paleontology of Doom editors[edit]

Among these utilities, only the BSP node builder has been released to the public.

Not quite true according to Wikipedia:Doom WAD, which states:

On January 26, 1994, the first version of the Doom Editing Utility, a program created by Doom fans which made it possible to create entire new levels, was uploaded to the Internet, and many other editing programs followed. (Carmack additionally released the source code for the utilities used to create the game, but these were programmed in Objective-C, for NeXT workstations, and were therefore not directly usable for most people, who were PC users.)

Has anybody actually seen these?  I myself would not know how to judge the authenticity of such code.    Ryan W 21:28, 24 May 2007 (UTC)

Sound licensing[edit]

The final sound effects for the monsters were mixed from various animal sounds and recordings by Romero and Prince.

Misleading at best, according to this discussion: not all of the sounds were created by id employees.  (I myself have definitely heard the cube-throwing sound elsewhere.)    Ryan W 22:56, 23 August 2007 (UTC)

Yeah, this has been discussed many times before and is pretty much common knowledge by now. I edited the article accordingly. -- Janizdreg 19:00, 24 August 2007 (UTC)