Difference between revisions of "Talk:Doom 3 source code"

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(My opinion)
("formally id Tech 4 source code")
 
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: I'd argue you're technically correct, as id Tech 4 could refer to any game using the engine; although, people may still call it that not grasping the distinction. Perhaps it would be better to just say "sometimes referred to as". --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 15:09, 4 June 2014 (UTC)
 
: I'd argue you're technically correct, as id Tech 4 could refer to any game using the engine; although, people may still call it that not grasping the distinction. Perhaps it would be better to just say "sometimes referred to as". --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 15:09, 4 June 2014 (UTC)
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:: I think that's a better way to word it, yes. Even the README with the source release only refers to it as the Doom 3 engine. --[[User:Chungy|Chungy]] ([[User talk:Chungy|talk]]) 21:25, 4 June 2014 (UTC)

Latest revision as of 16:25, 4 June 2014

"formally id Tech 4 source code"[edit]

I'm not quite sure this claim is accurate. id Tech 4 has seemed to refer to the evolving series of the engine, carrying through Quake 4, Prey, Wolfenstein (2009), Brink, and a few others. The Doom 3 source code release only contained the state of the engine as of Doom 3, without any enhancements, features, or support for other games that were built from it later on. Even BFG Edition is a bit of a hybrid between Tech 4 and Tech 5, making part of both series of engines. --Chungy (talk) 02:28, 4 June 2014 (UTC)

I'd argue you're technically correct, as id Tech 4 could refer to any game using the engine; although, people may still call it that not grasping the distinction. Perhaps it would be better to just say "sometimes referred to as". --Quasar (talk) 15:09, 4 June 2014 (UTC)
I think that's a better way to word it, yes. Even the README with the source release only refers to it as the Doom 3 engine. --Chungy (talk) 21:25, 4 June 2014 (UTC)