Editing Talk:Doom 64 (section) From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Anyone knows the difference between Doom64 v1.0 and v1.1? == There are two ROMs on the Internet with different MD5 checksums. 1b1378bb9ee819f740550f566745af73 Doom 64 v1.1 (USA).z64 b67748b64a2cc7efd2f3ad4504561e0e Doom 64 v1.0 (USA).z64 What is the difference? Has anyone tried to decompress them? --[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 21:39, 17 September 2016 (CDT) : I asked Kaiser and he's currently unaware of any appreciable differences. It'd be interesting to compare the files to look for any changes in the code though. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 23:35, 17 September 2016 (CDT) : I did some investigating with vbindiff and the biggest, albeit inconsequential, difference is that the legal lump added to the PAL version of the game (PLLEGAL) is present in the IWAD for US v1.1, making a total of 0x5f8 lumps rather than 1.0's 0x5f7 - however, the lump is unused, and, none of the other changes known to be made to the PAL version are evident - ie., the brightness still defaults to 0 on the slider rather than 50% up it. So far I've found no obvious differences, but there is a change in the code somewhere, as it gets out of alignment a short way through, and all the pointer values in the code are off by that much accordingly. It seems like a minor change, it might even be unused code to draw the aforementioned lump when running on a PAL console for all I can tell right now. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 03:18, 18 September 2016 (CDT) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)