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Talk:Doom 64

1,434 bytes added, 08:18, 18 September 2016
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It's a better idea if you ask these kind of questions on the Doom 64 or JDoom websites. [[User:Fraggle|Fraggle]] 06:01, 25 Jul 2005 (UTC)
== bi4u9o4e23e Anyone knows the difference between Doom64 v1.0 and v1.1? ==
hadwc35 Isodh52 nRpbz5 vaBsu77 giiSo97 lhtbN30 unsHs28 vWaeh55 vtime64 mpQek52There are two ROMs on the Internet with different MD5 checksums. 1b1378bb9ee819f740550f566745af73 Doom 64 v1.1 (USA).z64 b67748b64a2cc7efd2f3ad4504561e0e Doom 64 v1.0 (USA).z64 What is the difference? Has anyone tried to decompress them? --[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 21:39, 17 September 2016 (CDT) : I asked Kaiser and he's currently unaware of any appreciable differences. It'd be interesting to compare the files to look for any changes in the code though. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 23:35, 17 September 2016 (CDT) : I did some investigating with vbindiff and the biggest, albeit inconsequential, difference is that the legal lump added to the PAL version of the game (PLLEGAL) is present in the IWAD for US v1.1, making a total of 0x5f8 lumps rather than 1.0's 0x5f7 - however, the lump is unused, and, none of the other changes known to be made to the PAL version are evident - ie., the brightness still defaults to 0 on the slider rather than 50% up it. So far I've found no obvious differences, but there is a change in the code somewhere, as it gets out of alignment a short way through, and all the pointer values in the code are off by that much accordingly. It seems like a minor change, it might even be unused code to draw the aforementioned lump when running on a PAL console for all I can tell right now. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 03:18, 18 September 2016 (CDT)