Difference between revisions of "Talk:Doom 64"

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(Anyone knows the difference between Doom64 v1.0 and v1.1?: new section)
(Anyone knows the difference between Doom64 v1.0 and v1.1?)
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--[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 21:39, 17 September 2016 (CDT)
 
--[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 21:39, 17 September 2016 (CDT)
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: I asked Kaiser and he's currently unaware of any appreciable differences. It'd be interesting to compare the files to look for any changes in the code though. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 23:35, 17 September 2016 (CDT)

Revision as of 23:35, 17 September 2016

The Doom64 conversion doesn't work properly with Zdoom, the palette is way off - anyone knows how to fix it?

The Doom 64 TC does not work with ZDoom - it even comes with its own EXE file. Just run that. Bloodshedder 13:20, 24 Jul 2005 (UTC)

Well, I don't like having copies of IWADs lying around... and unfortunately once I Alt-Tab out of the game it hangs :(

It's a better idea if you ask these kind of questions on the Doom 64 or JDoom websites. Fraggle 06:01, 25 Jul 2005 (UTC)

Anyone knows the difference between Doom64 v1.0 and v1.1?

There are two ROMs on the Internet with different MD5 checksums.

1b1378bb9ee819f740550f566745af73 Doom 64 v1.1 (USA).z64

b67748b64a2cc7efd2f3ad4504561e0e Doom 64 v1.0 (USA).z64

What is the difference? Has anyone tried to decompress them?

--Axdoomer (talk) 21:39, 17 September 2016 (CDT)

I asked Kaiser and he's currently unaware of any appreciable differences. It'd be interesting to compare the files to look for any changes in the code though. --Quasar (talk) 23:35, 17 September 2016 (CDT)