Editing Talk:Doom Classic From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == id Tech 5? == Do we know whether or not the BFG Edition framework program share code in common with id Tech 5? I believe this was rumored before release, and possibly even stated outright by an id employee. It'd be good to have a reference to cite with regard to that before adding such a detail into this article. Because it is a source and execution level dependency, using the id Tech 5 framework as an effective hardware abstraction layer, it would also mean this port should list id Tech 5 as one of its parents in the source code genealogy if that turns out to be the case. --[[User:Quasar|Quasar]] 17:44, 11 June 2013 (UTC) : Responding to myself, I have learned that it is id Tech 4 that it is firmly integrated with. I see no evidence of id Tech 5 code being used, except *possibly* in the netplay code for the original console ports - however, that code seems to be disabled and butchered, if not entirely removed, in the BFG Edition source release. I will add it as a descendant, as the integration is fairly complete. It would be impossible to take the Doom Classic code and make it run on its own without entirely replacing id Tech 4 as its hardware abstraction layer (you'd be doing the same amount, if not even more, work than starting from scratch with the Linux Doom source). --[[User:Quasar|Quasar]] 15:32, 30 June 2013 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)