Difference between revisions of "Talk:Doom Classic Unity port"

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(Multi-platform: +1)
(Noticed a weird issue with the Xbox One port, not sure if just me?)
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==Spider death sounds?==
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Just had the opportunity to play the Xbox One version of this port. It seems the Arachnotrons use the Pain Elemental death sound and the Spidermastermind uses the Hell Knight death sound?  Videos of this port are kind of sparse, but from what I can tell the other versions don't have this problem and/or it might have been broken by a patch? [[User:Blzut3|Blzut3]] ([[User talk:Blzut3|talk]]) 23:34, 29 November 2019 (CST)
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==Multi-platform==
 
==Multi-platform==
 
I've realized after creating these that the implementation is likely mostly the same, barring platform-specific niceties, across all the platforms. Should we move this to a different title and point at that as a shared article for all the current platforms it resides on? To the best of my knowledge, these are Switch, Xbox One, PS4, Google Play, and the iOS app store. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 10:32, 30 July 2019 (CDT)
 
I've realized after creating these that the implementation is likely mostly the same, barring platform-specific niceties, across all the platforms. Should we move this to a different title and point at that as a shared article for all the current platforms it resides on? To the best of my knowledge, these are Switch, Xbox One, PS4, Google Play, and the iOS app store. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 10:32, 30 July 2019 (CDT)
  
 
: From what I can tell this makes complete sense.  It differs from the vintage console ports in that one ({{Dwforumsp|id=2012679|title=nominally}}) cross-platform tool was chosen at the outset, rather than coding for a particular platform initially and then forking to others.  Regarding titles, it must be noted we usually have ''O''(5) historical examples to draw from, not enough to say there's an ironclad rule.  :>  FWIW/KUTGW.  [[User talk:Ryan W|Ryan W]] ''([[User:Ryan W|living fossil]])'' 13:19, 31 August 2019 (CDT)
 
: From what I can tell this makes complete sense.  It differs from the vintage console ports in that one ({{Dwforumsp|id=2012679|title=nominally}}) cross-platform tool was chosen at the outset, rather than coding for a particular platform initially and then forking to others.  Regarding titles, it must be noted we usually have ''O''(5) historical examples to draw from, not enough to say there's an ironclad rule.  :>  FWIW/KUTGW.  [[User talk:Ryan W|Ryan W]] ''([[User:Ryan W|living fossil]])'' 13:19, 31 August 2019 (CDT)

Revision as of 00:34, 30 November 2019

Spider death sounds?

Just had the opportunity to play the Xbox One version of this port. It seems the Arachnotrons use the Pain Elemental death sound and the Spidermastermind uses the Hell Knight death sound? Videos of this port are kind of sparse, but from what I can tell the other versions don't have this problem and/or it might have been broken by a patch? Blzut3 (talk) 23:34, 29 November 2019 (CST)

Multi-platform

I've realized after creating these that the implementation is likely mostly the same, barring platform-specific niceties, across all the platforms. Should we move this to a different title and point at that as a shared article for all the current platforms it resides on? To the best of my knowledge, these are Switch, Xbox One, PS4, Google Play, and the iOS app store. --Quasar (talk) 10:32, 30 July 2019 (CDT)

From what I can tell this makes complete sense.  It differs from the vintage console ports in that one (nominally) cross-platform tool was chosen at the outset, rather than coding for a particular platform initially and then forking to others.  Regarding titles, it must be noted we usually have O(5) historical examples to draw from, not enough to say there's an ironclad rule.  :>  FWIW/KUTGW.  Ryan W (living fossil) 13:19, 31 August 2019 (CDT)