Talk:Doom Classic Unity port

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Revision as of 13:19, 31 August 2019 by Ryan W (talk | contribs) (Multi-platform: +1)

Multi-platform

I've realized after creating these that the implementation is likely mostly the same, barring platform-specific niceties, across all the platforms. Should we move this to a different title and point at that as a shared article for all the current platforms it resides on? To the best of my knowledge, these are Switch, Xbox One, PS4, Google Play, and the iOS app store. --Quasar (talk) 10:32, 30 July 2019 (CDT)

From what I can tell this makes complete sense.  It differs from the vintage console ports in that one (nominally) cross-platform tool was chosen at the outset, rather than coding for a particular platform initially and then forking to others.  Regarding titles, it must be noted we usually have O(5) historical examples to draw from, not enough to say there's an ironclad rule.  :>  FWIW/KUTGW.  Ryan W (living fossil) 13:19, 31 August 2019 (CDT)