Difference between revisions of "Talk:Doom II for Game Boy Advance"

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(Full extent of the armor bug)
 
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== Full extent of the armor bug ==
 
== Full extent of the armor bug ==
 
The description of the bug could be expanded a bit. From my testing, after advancing to the next level with 200% armor, it's actually possible to pick up the megaarmor, but this won't "reboot" the armor system to work again. Picking up an armor bonus in this case works and grants 1/3 damage protection. [[User:Asdfsfs|Asdfsfs]] ([[User talk:Asdfsfs|talk]]) 05:32, 16 April 2019 (CDT)
 
The description of the bug could be expanded a bit. From my testing, after advancing to the next level with 200% armor, it's actually possible to pick up the megaarmor, but this won't "reboot" the armor system to work again. Picking up an armor bonus in this case works and grants 1/3 damage protection. [[User:Asdfsfs|Asdfsfs]] ([[User talk:Asdfsfs|talk]]) 05:32, 16 April 2019 (CDT)
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== Sprite rendering ==
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Sprite rendering (enemies, pickups) in this port seems odd to me. The fact that unlike in the first GBA game it is possible to get single-pixel detail on those assets from afar suggests that they aren't rendered in low detail, but they don't look full quality to me either, especially some of the larger enemies up close. I've also noticed that sprites have quite a visible jittering effect when moving around, which is especially pronounced on barrels, and I'm not sure whether this is just down to the lower output resolution compared to vanilla or whether this engine uses some sort of lower quality interpolation on sprites. [[User:Asdfsfs|Asdfsfs]] ([[User talk:Asdfsfs|talk]]) 11:17, 21 April 2019 (CDT)

Latest revision as of 11:18, 21 April 2019

There's a reference to deathmatch in the article, which answers my question: does this game have multiplayer? however, it might be nice to spell it out more explicitly, similar to in Doom for Game Boy Advance -- Shambler (talk) 03:15, 10 August 2018 (CDT)

Full extent of the armor bug[edit]

The description of the bug could be expanded a bit. From my testing, after advancing to the next level with 200% armor, it's actually possible to pick up the megaarmor, but this won't "reboot" the armor system to work again. Picking up an armor bonus in this case works and grants 1/3 damage protection. Asdfsfs (talk) 05:32, 16 April 2019 (CDT)

Sprite rendering[edit]

Sprite rendering (enemies, pickups) in this port seems odd to me. The fact that unlike in the first GBA game it is possible to get single-pixel detail on those assets from afar suggests that they aren't rendered in low detail, but they don't look full quality to me either, especially some of the larger enemies up close. I've also noticed that sprites have quite a visible jittering effect when moving around, which is especially pronounced on barrels, and I'm not sure whether this is just down to the lower output resolution compared to vanilla or whether this engine uses some sort of lower quality interpolation on sprites. Asdfsfs (talk) 11:17, 21 April 2019 (CDT)