Difference between revisions of "Talk:Doom v0.3"

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(Screen size pitch change)
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: I suppose it could be an optical illusion of sorts. Directly comparing some screenshots might help. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 01:19, 30 September 2016 (CDT)
 
: I suppose it could be an optical illusion of sorts. Directly comparing some screenshots might help. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 01:19, 30 September 2016 (CDT)
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:: Ok. [http://imgur.com/a/vBfBl] Looks conclusive to me. --[[User:Fuchsia tude|Fuchsia tude]] ([[User talk:Fuchsia tude|talk]]) 21:30, 30 September 2016 (CDT)

Revision as of 21:30, 30 September 2016

Screen size pitch change

Does changing from maximum to helmeted views really change the projection pitch? It seems to me it simply renders the screen 16 or 20 pixels higher, without any proportional difference between near and far flats or walls.

This is a bit obscured by the weapon remaining in one place, despite the environment shifting quite a bit vertically.

--Fuchsia tude (talk) 14:28, 27 September 2016 (CDT)

I suppose it could be an optical illusion of sorts. Directly comparing some screenshots might help. --Quasar (talk) 01:19, 30 September 2016 (CDT)
Ok. [1] Looks conclusive to me. --Fuchsia tude (talk) 21:30, 30 September 2016 (CDT)