Editing Talk:E1M1: Hangar (Doom)

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:::: I was about to flame the 2005 contributors again for not posting their code, but at least some of these errors are mine [https://doomwiki.org/w/index.php?title=E1M4:_Command_Control_%28Doom%29&diff=next&oldid=18415] [https://doomwiki.org/w/index.php?title=E1M5:_Phobos_Lab_%28Doom%29&diff=next&oldid=18534].  Using DOOM1.WAD would be an especially bizarre oversight because I bought the Collector's Edition specifically to play Doom II, before the wiki even existed.  (I'm looking at DeePsea now and your changes are correct.)  The only hypothesis I have is that I tried to save time by copying from some other walkthrough or FAQ, assuming the numbers were common knowledge.  Or perhaps I'm Doomguy 2000 in disguise, slowly sabotaging all content.  '''>:('''    [[User talk:Ryan W|Ryan W]] (''[[Special:PermaLink/113430|usually gone]]'') 20:03, 15 May 2016 (CDT)
 
:::: I was about to flame the 2005 contributors again for not posting their code, but at least some of these errors are mine [https://doomwiki.org/w/index.php?title=E1M4:_Command_Control_%28Doom%29&diff=next&oldid=18415] [https://doomwiki.org/w/index.php?title=E1M5:_Phobos_Lab_%28Doom%29&diff=next&oldid=18534].  Using DOOM1.WAD would be an especially bizarre oversight because I bought the Collector's Edition specifically to play Doom II, before the wiki even existed.  (I'm looking at DeePsea now and your changes are correct.)  The only hypothesis I have is that I tried to save time by copying from some other walkthrough or FAQ, assuming the numbers were common knowledge.  Or perhaps I'm Doomguy 2000 in disguise, slowly sabotaging all content.  '''>:('''    [[User talk:Ryan W|Ryan W]] (''[[Special:PermaLink/113430|usually gone]]'') 20:03, 15 May 2016 (CDT)
 
== Evolution of routes and tricks? ==
 
 
Even after surveying DSDA — which we weren't doing in the AdamH era — I couldn't decide whether these mini-trends belonged.  So here they are.
 
 
More generally: Speedrunning an IWAD map has 20+ years of history, during which theories come and go.  Should these sections confine themselves to modern optimized performances (like how the source release superseded inferential FAQs), or include the older approaches as well?
 
 
* NM speed and NM100S aren't maxkills but have been known to traverse the courtyard, for the armor or just to reduce hitscanner exposure.
 
:* NM pacifist did this more often than UV pacifist, again before people were in the habit of grinding direct routes for weeks [https://dsdarchive.com/files/demos/doom/47182/e1m1-026.zip] [https://dsdarchive.com/files/demos/doom/28936/e1m1p897.zip].  NM pacifist is an informal category.
 
* It saves time when the next-to-last door is held open by a monster.  This requires much less luck than the E1M6 traps, e.g., because the [[Monsters stuck in doortracks, walls or hanging off lifts|doortrack bug]] can occur.
 
* In older runs, NM speed may use infighting more deliberately than UV speed (e.g. to avoid being targeted from all sides in the zig-zag room).  The player seems to hitch slightly in approaching the nearest sergeant, until he is distracted by someone behind him.  I haven't played NM in a decade and misinterpretation is very possible.
 
 
Thanks to anyone who puts up with all this.  [[User talk:Ryan W|Ryan W]] ''([[User:Ryan W|living fossil]])'' 14:25, 20 June 2020 (CDT)
 

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