Difference between revisions of "Talk:E1M2: Nuclear Plant (Doom)"
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[[User:Ryan W|Ryan W]] 20:59, 18 November 2006 (UTC) | [[User:Ryan W|Ryan W]] 20:59, 18 November 2006 (UTC) | ||
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+ | == Alternate route to secret #2? == | ||
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+ | 24.143.140.98 said: ''Going up the left stairs, turn right & there is a window. Jump out of it & there is a supercharge.'' | ||
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+ | I said: ''(Is the sill actually low enough to jump over in vanilla? I forget.)'' | ||
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+ | The answer is no, you cannot do that (at least in the Collector's Edition version), because all of the window sills have the "impassable" flag set. [[User:Ryan W|Ryan W]] 01:32, 7 October 2008 (UTC) |
Revision as of 20:32, 6 October 2008
Walkthrough demos
Revisions to walkthrough demos today. The highlights:
- More conservative barrel management (all four).
- Safer routes through the first room and the maze (all four).
- More logical harvesting routes (all four).
- Remembered to pick up the blue armor before entering the maze (ITYTD, HNTR).
- Much safer strategy against the sergeants in the courtyard (UV).
Ryan W 20:59, 18 November 2006 (UTC)
Alternate route to secret #2?
24.143.140.98 said: Going up the left stairs, turn right & there is a window. Jump out of it & there is a supercharge.
I said: (Is the sill actually low enough to jump over in vanilla? I forget.)
The answer is no, you cannot do that (at least in the Collector's Edition version), because all of the window sills have the "impassable" flag set. Ryan W 01:32, 7 October 2008 (UTC)