Editing Talk:E2M4: Deimos Lab (Doom) From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Changes between versions == Wasn't the rocket launcher available in solo mode at some point pre-1.9? I seem to remember (with the slow-motion clarity that can only apply to one's own idiocy) practicing and practicing to learn how to snatch that thing up and whirl to fire at the nearby demon, which turned out to be fatal *slightly* more often to him than to me. [[User:Ryan W|Ryan W]] 22:38, 24 September 2008 (UTC) == Glitch in crushing floor secret (?) == : ''Interestingly, if the player is 'crushed' by this floor without losing all health points, he will be 'ejected' from the sector (possibly becoming stuck) while still alive.'' I tested this, but it didn't occur. Astonishingly, it also did not occur in ZDoom with the default compatibility mode, which is where most of these news flashes originate — it might actually be a real event, albeit nondeterministic. 71.231.169.60, if you're still watching, please make a demo if you can! [[User:Ryan W|Ryan W]] 02:07, March 9, 2010 (UTC) : Actually, what the OP states is correct. There is a range of linetypes in Doom (one of which is used on the crusher in front of secret 7 on E2M4) that raise floor of the tagged sector(s) to 8 below the ceiling that cause crushing damage to anything in the affected sector. : It is possible for the player and any mobj with health to survive this if they have enough health and given that the sector doesn't reset, will become permanently stuck. Depending on the port used, you may also end up seeing the void as the camera clips through the floor/ceiling, given that the player is now in sector that is only 8 unit's high. This is probably what the op meant by "ejected". [[User:Verm|Verm]], 9 March 2010 :: I agree, but the original edit didn't say this. In the situation you describe, the player is definitely stuck, not "possibly", and the "ejection" is a port-specific optical illusion. The inescapable gotcha is just one of many in the OEM levels, moreover, so I don't see why it needs to be announced in the header and not in the secrets section (where it was already described). [[User:Ryan W|Ryan W]] 01:55, March 14, 2010 (UTC) == Shareware demo == "This level was used to record the built-in demo in the very first shareware release of Doom." Considering E2M4 isn't a shareware level, how would this be possible? {{Unsigned|Linguica}} : Obviously garbage, probably meant for a different map article. Should be easy enough to find out which levels the shareware 0.99 release played demos on, however, and move the information there. BTW, please sign your talk page comments using the signature button on the editbox toolbar, or by typing four tildes in a row. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 16:24, 24 March 2015 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window) Template used on this page: Template:Unsigned (edit)