Difference between revisions of "Talk:E3M1: A Warm Welcome (Serenity)"

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(Teleport trap bug)
 
(Teleport trap bug: archive dsda1 links)
 
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''As a result, only 98% Kills is possible.''  — not true actually; the vertical autoaim allows you to kill one of them from the lower wooden area (through the very bottom of the cage texture) if you are willing to spew away a lot of shells.  :>    [[User:Ryan W|Ryan W]] 02:20, February 22, 2010 (UTC)
 
''As a result, only 98% Kills is possible.''  — not true actually; the vertical autoaim allows you to kill one of them from the lower wooden area (through the very bottom of the cage texture) if you are willing to spew away a lot of shells.  :>    [[User:Ryan W|Ryan W]] 02:20, February 22, 2010 (UTC)
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: Holy crap... You're right!  I just tried that, and it didn't take that many shells for me to pull it off.  And the other one gets to teleport out, so 100% Kills is indeed possible.  At some point, I'm gonna want to make a max demo showing this off... &mdash;<span style="color:darkgreen">'''The Green Herring'''</span> <sup>(''[[User_talk:TheGreenHerring|talk]]'')</sup> 03:03, February 22, 2010 (UTC)
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:: I guess "a lot of shells" means that, given that I was playing a widely acclaimed WAD, I wasn't expecting to have quite so much ammo to work with in the succeeding levels...&nbsp; :>
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:: If this were a COMPET-N map, your demo would supplant the previous record even if the time was longer.&nbsp; Not sure what Opulent does in those cases.&nbsp;&nbsp;&nbsp; [[User:Ryan W|Ryan W]] 03:22, February 22, 2010 (UTC)
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:: [[Doug Merrill (Opulent)|Opulent]] doesn't even run the [https://web.archive.org/web/20201025131351/http://doomedsda.us/ DSDA] anymore.  [[Andy Olivera]] [https://web.archive.org/web/20200627042200/http://doomedsda.us/news.html runs it now].  But you're right.  I think if I point it out to Andy when I eventually record and submit the demo, he'll shuffle it into the "Other" category with an appropriate note, like [https://web.archive.org/web/20200707221351/http://doomedsda.us/wad81.html here].  &mdash;<span style="color:darkgreen">'''The Green Herring'''</span> <sup>(''[[User_talk:TheGreenHerring|talk]]'')</sup> 03:56, February 22, 2010 (UTC)

Latest revision as of 10:10, 29 July 2022

Teleport trap bug[edit]

As a result, only 98% Kills is possible.  — not true actually; the vertical autoaim allows you to kill one of them from the lower wooden area (through the very bottom of the cage texture) if you are willing to spew away a lot of shells.  :>    Ryan W 02:20, February 22, 2010 (UTC)

Holy crap... You're right! I just tried that, and it didn't take that many shells for me to pull it off. And the other one gets to teleport out, so 100% Kills is indeed possible. At some point, I'm gonna want to make a max demo showing this off... —The Green Herring (talk) 03:03, February 22, 2010 (UTC)
I guess "a lot of shells" means that, given that I was playing a widely acclaimed WAD, I wasn't expecting to have quite so much ammo to work with in the succeeding levels...  :>
If this were a COMPET-N map, your demo would supplant the previous record even if the time was longer.  Not sure what Opulent does in those cases.    Ryan W 03:22, February 22, 2010 (UTC)
Opulent doesn't even run the DSDA anymore. Andy Olivera runs it now. But you're right. I think if I point it out to Andy when I eventually record and submit the demo, he'll shuffle it into the "Other" category with an appropriate note, like here. —The Green Herring (talk) 03:56, February 22, 2010 (UTC)