Talk:E3M4: House of Pain (Doom)

Revision as of 08:01, 14 September 2011 by Blzut3 (talk | contribs) (Re: bug #2)

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Revision as of 08:01, 14 September 2011 by Blzut3 (talk | contribs) (Re: bug #2)

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I'm curious to know the relationship between the two pits, crushing pillars and three switches on the wall in this room. The switch on the right I understand opens the door to the next section of the map. But getting the pit floors to rise to reach the invulnerability and other goodies while avoiding setting off the pillars is still, years on, a mystery.

Hamish.MacEwan+DooM@GoogleMail.com


Two pits, crushing pillars, and three switches on the wall
The other two switches raise the goodies up to the level of the surrounding floor.  You can't get to the goodies without setting off the pillars (unless the noclip bug occurs), because they are completely surrounded by the triggers for the pillars (orange rectangles).  You can reach the switches without setting off the pillars, however, by walking parallel to the left wall of the entrance passage.
Use a map editor to see all the details of the tags.    Ryan W 20:53, 13 March 2006 (UTC)

Re: bug #2Edit

"After the area with the crushers, you come to a room with demons at either side. After this room if you turn around and press use, it opens the sector as a door and then closes after. It can be opened again from that side but if you open the sector and go back towards the start, you will get trapped and have to kill yourself or load a saved game, or in online play restart the game completely. This can in some rare cases be triggered by a monster. " Can it really be triggered by a monster in vanilla? I remember that in Doomsday, it can; maybe in ZDoom also.

It definitely can happen in ZDoom as well since that's where I experienced the problem. From what I recall from a conversation in IRC I was given the impression that it was determined that it was possible in vanilla, but more likely to happen in source ports. Blzut3 13:01, 14 September 2011 (UTC)
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