Talk:Eviternity

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Revision as of 05:11, 26 November 2020 by Gez (talk | contribs)

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Custom things mapping[edit]

Eris' extensive descriptions (thanks) resulted in the following custom things mapping file for DMMPST (TSV format):

# class	thingID	wikiname	wikilink
0	888	Nightmare demon	Eviternity#Custom monsters
0	84	Former captain	Eviternity#Custom monsters
0	72	Astral cacodemon	Eviternity#Custom monsters
0	3003	Annihilator	Eviternity#Custom monsters
0	88	Archangelus	Eviternity#Custom monsters

Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 05:58, 13 February 2019 (CST)

Gzdoom confusion[edit]

This mod seem to run just fine on gzdoom however gzdoom isnt listed as MBF-compatible on the wiki. If gzdoom is MBF-compatible why isnt it listed as so on the wiki and itf it isnt why isnt it listed as a usable port Eviternity on the wiki? --98.227.240.161 19:48, 25 November 2020 (CST)

ZDoom has MBF features and GZDoom has all ZDoom features. See also here. Whether that suffices to add category MBF-compatible to both articles I don't know, I'm not a port expert, but it is evidently enough for the Eviternity author. --Xymph (talk) 02:06, 26 November 2020 (CST)
There are a couple things (G)ZDoom lacks to support all of MBF features: the first is the "pseudo torque" system of MBF where things can be made to fall down. The second is a real implementation of the "friend" AI -- instead it's remapped to Strife's "ally" AI which has a few differences, notably in that monsters will not spontaneously attack allies the way they attack friends. Outside of some niche applications in puzzle maps, this is not a problem and GZDoom can be considered MBF-compatible. --Gez (talk) 04:11, 26 November 2020 (CST)