Difference between revisions of "Talk:Freedoom"

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m (limit removing, etc.)
(limit removing, etc.)
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The article should reflect the state of freedoom as of the last release; since there has not been a release of Freedoom since the goal change to 'limit removing', this is not strictly correct. It's fine to mention that the goal has changed however. -- [[User:Shambler|Shambler]] ([[User talk:Shambler|talk]]) 03:40, 15 February 2017 (CST)
 
The article should reflect the state of freedoom as of the last release; since there has not been a release of Freedoom since the goal change to 'limit removing', this is not strictly correct. It's fine to mention that the goal has changed however. -- [[User:Shambler|Shambler]] ([[User talk:Shambler|talk]]) 03:40, 15 February 2017 (CST)
 
: A new release is coming soon, since chungy has accepted new demos to the repo, which he said he would only accept when a new release is getting ready. Also, the goal change was "Boom" to "vanilla", but limit-removing is temporary milestone for the project. Most of the '''bigger''' maps are limit removing, which are quite a few really. The rest are vanilla, and very few aren't even Boom anymore. Point is, it's safe to assume that the current state of Freedoom is how the new release will be like. There's even a thread on Doomworld specifically on getting Freedoom v0.11 ready. I don't see the point in moving the vanilla-compatibility announcement away from the History section and taking out the reference too. It is history. --[[User:Voros|Voros]] ([[User talk:Voros|talk]]) 10:13, 15 February 2017 (CST)
 
: A new release is coming soon, since chungy has accepted new demos to the repo, which he said he would only accept when a new release is getting ready. Also, the goal change was "Boom" to "vanilla", but limit-removing is temporary milestone for the project. Most of the '''bigger''' maps are limit removing, which are quite a few really. The rest are vanilla, and very few aren't even Boom anymore. Point is, it's safe to assume that the current state of Freedoom is how the new release will be like. There's even a thread on Doomworld specifically on getting Freedoom v0.11 ready. I don't see the point in moving the vanilla-compatibility announcement away from the History section and taking out the reference too. It is history. --[[User:Voros|Voros]] ([[User talk:Voros|talk]]) 10:13, 15 February 2017 (CST)
 +
:: I understand your enthusiasm, but bear in mind that the latest release is what most people will be seeing, and the Boom maps effectively set the required port for playing the game anyway. It gets too confusing to note that some maps are vanilla, some are limit-removing, some are Boom. Let's keep it simple and related only to current releases (and while 0.11 may be soon, 0.10.1 is still current). --[[User:Chungy|Chungy]] ([[User talk:Chungy|talk]]) 15:21, 15 February 2017 (CST)

Revision as of 16:21, 15 February 2017

limit removing, etc.

The article should reflect the state of freedoom as of the last release; since there has not been a release of Freedoom since the goal change to 'limit removing', this is not strictly correct. It's fine to mention that the goal has changed however. -- Shambler (talk) 03:40, 15 February 2017 (CST)

A new release is coming soon, since chungy has accepted new demos to the repo, which he said he would only accept when a new release is getting ready. Also, the goal change was "Boom" to "vanilla", but limit-removing is temporary milestone for the project. Most of the bigger maps are limit removing, which are quite a few really. The rest are vanilla, and very few aren't even Boom anymore. Point is, it's safe to assume that the current state of Freedoom is how the new release will be like. There's even a thread on Doomworld specifically on getting Freedoom v0.11 ready. I don't see the point in moving the vanilla-compatibility announcement away from the History section and taking out the reference too. It is history. --Voros (talk) 10:13, 15 February 2017 (CST)
I understand your enthusiasm, but bear in mind that the latest release is what most people will be seeing, and the Boom maps effectively set the required port for playing the game anyway. It gets too confusing to note that some maps are vanilla, some are limit-removing, some are Boom. Let's keep it simple and related only to current releases (and while 0.11 may be soon, 0.10.1 is still current). --Chungy (talk) 15:21, 15 February 2017 (CST)