Editing Talk:Hacx From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! Did it really use the source code? I thought it was just dehacked work... [[User:Draconio|Draconio]] 00:18, 5 May 2005 (UTC) :Probably did. I imagine some skilled DeHackEr converted all the changes to the source to a DeHackEd patch when it was released for free. [[User:Bloodshedder|Bloodshedder]] 00:51, 5 May 2005 (UTC) AS I recall it, it used dehacked. I even recall opening the Hacx exe in dehacked and that wouldn't be possible if it was hardcoded. What they did was probably what I did with my Exe for the TC I made between 1994-1997. I made all the work in dehacked and then made a few changes in a hex editor to change some things I couldn't do in dehacked (the quit game messages). Either way, the page states that it could use the source because it was released, but the source was released after Hacx was. --[[User:Kristus|Kristus]] 13:16, 28 May 2005 (UTC) Hacx 1.2 isn't really 'Vanilla compatible' though, due to a Doom Builder 3D start on Map06. On that subject, perhaps mention should be given to the small slip up in the Decorate included in the wad that means the Stealth doesn't spawn on the ceiling in ports that use the Decorate to build the things? --[[User:Vermil|Vermil]] (unsigned) 02:43, 2 March 2012 (UTC) == Custom things mapping == At long last, the doomwiki articles and DeHackEd lumps have allowed me to create this custom things mapping file for [[DMMPST]] (TSV format): <pre> # class thingID wikiname wikilink 0 84 Roaming mine ~ 0 3004 Thug ~ 0 9 Android ~ 0 67 Phage ~ 0 81 Phage (statue) Phage 0 3002 Buzzer ~ 0 58 Stealth ~ 0 3001 ICE ~ 0 3006 D-Man ~ 0 71 Majong 7 ~ 0 65 Monstruct ~ 0 34 Monstruct (statue) Monstruct 0 3003 Terminatrix ~ 0 68 Thorn thing ~ 0 69 Mechamaniac ~ 2 2005 Hoig Reznator ~ 2 2001 Tazer ~ 2 82 Cryogun ~ 2 2002 Uzi ~ 2 2003 Photon 'zooka ~ 2 2004 Stick ~ 2 2006 Nuker ~ 3 2007 Rounds ~ 3 2048 Case of rounds ~ 3 2008 Cartridges ~ 3 2049 Case of cartridges ~ 3 2010 Torpedo ~ 3 2046 Case of torpedoes ~ 3 2047 Molecule module ~ 3 17 Molecule tank ~ 4 2011 Inhaler ~ 4 2012 Hypo ~ 4 2018 Kevlar vest ~ 4 2019 Super kevlar vest ~ 5 2015 Dampener ~ 5 2014 Microkit ~ 5 2013 Cenotrophexine ~ 5 83 Body armor ~ 5 8 Valise ~ 5 2023 007Microtel ~ 5 2026 SI array ~ 5 2022 Force field Force field (Hacx) 5 2045 Light amplifier goggles ~ 5 2024 Enk blind ~ 5 2025 Vulcan rubber boots ~ 6 5 KeyCard ~ 6 40 Blue Z-Key ~ 6 13 Password ~ 6 38 Red Z-Key ~ 6 6 C-Key ~ 6 39 Yellow Z-Key ~ 7 2035 Nitro canister ~ 7 45 Electron ~ 7 41 Pulsar ~ 8 3005 Breaking glass ~ 8 41 Invisible explosion ~ </pre> Please let me know any improvements/corrections. And [[User:XymphBot#How can you help?|here's how you can help]] with mapping files for other WADs. --[[User:Dynamo128|Dynamo128]] ([[User talk:Dynamo128|talk]]) 10:47, 2 December 2021 (CST) == Bilinear Filtering == I'm having trouble finding screenshots of items and enemies that aren't doused in filters. Any help? [[User:MargaretThatcher|MargaretThatcher]] ([[User talk:MargaretThatcher|talk]]) 11:51, 9 August 2022 (CDT) == Level Groups == Hacx's levels are supposed to take place around the globe, Danny traversing them through the Microtel in his Noggin. Due to Hacx's turbulent development, however, the level count was slashed and the order muddied up. In my opinion, It would be quite useful to have this written down on the main page. San Francisco, United States: * {{maplinkgen|MAP01|GenEmp Corp.|Hacx}} * {{maplinkgen|MAP02|Tunnel Town|Hacx}} * {{maplinkgen|MAP03|Lava Annex|Hacx}} * {{maplinkgen|MAP04|Alcatraz|Hacx}} Somewhere in China (Likely Beijing due to its proximity to the Great Wall of China and the Bohai Sea) * {{maplinkgen|MAP06|Digi-Ota|Hacx}} * {{maplinkgen|MAP07|The Great Wall|Hacx}} * {{maplinkgen|MAP08|Garden of Delights|Hacx}} * {{maplinkgen|MAP09|Hidden Fort|Hacx}} Paris, France * {{maplinkgen|MAP11|Notus Us!|Hacx}} * {{maplinkgen|MAP12|Gothik Gauntlet|Hacx}} * {{maplinkgen|MAP13|The Sewers|Hacx}} * {{maplinkgen|MAP15|Twilight of Enk's|Hacx}} Giza, Egypt * {{maplinkgen|MAP31|Desiccant Room|Hacx}} * {{maplinkgen|MAP16|Protean Cybex|Hacx}} * {{maplinkgen|MAP17|River of Blood|Hacx}} Washington D.C., United States * {{maplinkgen|MAP19|The War Rooms|Hacx}} Cyberspace * {{maplinkgen|MAP05|Cyber Circus|Hacx}} * {{maplinkgen|MAP10|Anarchist Dream|Hacx}} * {{maplinkgen|MAP14|'Trode Wars|Hacx}} ^ * {{maplinkgen|MAP18|Bizarro|Hacx}} * {{maplinkgen|MAP20|Intruder Alert!|Hacx}} ^(Maps 14 and 15 were swapped around between the release of 1.0 and 1.1, 1.0 presumably being the intended order) {{unsigned|MargaretThatcher}} : Sounds too speculative for my taste, but now it's listed here – that suffices. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 02:45, 22 February 2024 (CST) :: Here's my thought process. * We know it's San Franciso since map04 is "Alcatraz". * In China, we visit a large city, a segment of the Great Wall of China, and a small dock that I'm guessing is the Bohai Sea. Beijing is relatively close to all these locations (if we assume "Digi-Ota" is Beijing and Danny never went backward, then it makes sense for him to travel such a long distance. * The text screen after "Notus Us!" explicitly mentions Paris. * "Protean Sybex" and "River of Blood" prominently showcase the Great Pyramids of Giza. Unfortunately, they seem to have exaggerated the amount of pyramids, alongside adding the Taj Mahal, Saint Basil's Cathedral, and the Lincoln Memorial. * You can see the White House out of the window in "The War Rooms", which is a pretty explicit confirmation of Washington D.C. [[User:MargaretThatcher|MargaretThatcher]] ([[User talk:MargaretThatcher|talk]]) 12:56, 22 February 2024 (CST) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. 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