Talk:Hacx

Revision as of 03:43, 2 March 2012 by Vermil (talk | contribs)

Revision as of 03:43, 2 March 2012 by Vermil (talk | contribs)

Did it really use the source code? I thought it was just dehacked work... Draconio 00:18, 5 May 2005 (UTC)

Probably did. I imagine some skilled DeHackEr converted all the changes to the source to a DeHackEd patch when it was released for free. Bloodshedder 00:51, 5 May 2005 (UTC)

AS I recall it, it used dehacked. I even recall opening the Hacx exe in dehacked and that wouldn't be possible if it was hardcoded. What they did was probably what I did with my Exe for the TC I made between 1994-1997. I made all the work in dehacked and then made a few changes in a hex editor to change some things I couldn't do in dehacked (the quit game messages). Either way, the page states that it could use the source because it was released, but the source was released after Hacx was.

--Kristus 13:16, 28 May 2005 (UTC)

Hacx 1.2 isn't really 'Vanilla compatible' though, due to a Doom Builder 3D start on Map06. On that subject, perhaps mention should be given to the small slip up in the Decorate included in the wad that means the Stealth doesn't spawn on the ceiling in ports that use the Decorate to build the things?

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