Editing Talk:Hub 2: Sacred Grove From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! ==The action in the Sacred Grove only solves one half of the puzzle== This is probably already known by some but in order to get to the secret level Desolate Garden, the player also needs to cross a line at the end of the [[Hub 1: Bright Crucible|Bright Crucible]] in addition to flipping the switch in the Sacred Grove. Since this seems illogical considering that the game message on the latter level claims that pressing the switch would be enough, I thought to share this technical info to support the edits I'm going to make in [[Hub 2: Sacred Grove]] and [[Hub 4: Desolate Garden]]. Here are some crucial details from v1.1.: <br>Bright Crucible (MAP06): ACS_Execute(8, 21, 0, 0, 0); (this has been set to linedef #149 at the entrance of the exit cave) From the BEHAVIOR lump of Sacred Grove (MAP11): script 7 (void) // when the switch in the center has been pressed { if(gametype() != GAME_NET_DEATHMATCH) { sectorsound("SwitchOtherLevel", 127); setlinetexture(1, SIDE_FRONT, TEXTURE_MIDDLE, "SW_OL2"); delay(const:2); setlinetexture(1, SIDE_FRONT, TEXTURE_MIDDLE, "SW_OL3"); delay(const:2); setlinetexture(1, SIDE_FRONT, TEXTURE_MIDDLE, "SW_OL4"); delay(const:2); setlinetexture(1, SIDE_FRONT, TEXTURE_MIDDLE, "SW_OL5"); delay(const:2); printbold(s:"A DOOR OPENED ON THE FORSAKEN OUTPOST"); ACS_Execute(9, 21, 0, 0, 0); } } From the BEHAVIOR lump of Forsaken Outpost (MAP21): script 8 (void) { mapvar3++; terminate; } script 9 (void) { mapvar3++; terminate; } script 10 (void) // when Daemon Codex has been picked up in front of the door that seals the secret portal { if(mapvar3 == 2) { Door_Open(const:50, 16); } } They speak for themselves. The article has now been <font color="#0000FF">'''checked'''</font>. --[[User:Jartapran|Jartapran]] 22:29, 17 May 2012 (UTC) == a few issues with my writeup == timing intervals - I left the old numbers in, with a ~ to suggest a margin of error. Are we sure those numbers are correct? I got 62.5 and 11.5 seconds respectively. however, I'm using an emulator (mupen64plus) so this needs to be confirmed. trivia/secrets - it's kind of unorthodox to combine trivia and secrets into one section. is this acceptable? it seemed like the best way to cover all the content, especially accessing the switch on the fail condition (I needed the ultimate weapon to do this) and the frost shards glitch. speaking of which, frost shards - does the described glitch (ettin count going out of whack) happen only on the n64 port, or on other versions too? [[User:Xcalibur|Xcalibur]] ([[User talk:Xcalibur|talk]]) 14:29, 19 August 2016 (CDT) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)