Difference between revisions of "Talk:John Romero"

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While I am sure Tetzlaff had best of intentions in addition of the info here, do we want to retain this? It's off-topic. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 00:28, 11 May 2015 (UTC)
 
While I am sure Tetzlaff had best of intentions in addition of the info here, do we want to retain this? It's off-topic. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 00:28, 11 May 2015 (UTC)
 
:I admit I was about to revert the Quake level list edit as off-topic, but kept it pending because it was made in good faith. As the situation needs to be solved anyway, I'd say the list fits better to another wiki, and the edit should be reverted. --[[User:Jartapran|Jartapran]] ([[User talk:Jartapran|talk]]) 09:36, 11 May 2015 (UTC)
 
:I admit I was about to revert the Quake level list edit as off-topic, but kept it pending because it was made in good faith. As the situation needs to be solved anyway, I'd say the list fits better to another wiki, and the edit should be reverted. --[[User:Jartapran|Jartapran]] ([[User talk:Jartapran|talk]]) 09:36, 11 May 2015 (UTC)
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::Hello. My thought was that this page is about John Romero as a level designer, with a focus on Doom of course. But Romero didn't stop designing levels after Doom II. It's interesting how the design style he began developing in Doom evolved in later games, namely Quake and Daikatana. There even are hommages to Doom levels in Daikatana, like that Circle of Death remake, or the Doom music in one of the Daikatana SP levels.--[[User:Tetzlaff|Tetzlaff]] ([[User talk:Tetzlaff|talk]]) 12:19, 11 May 2015 (UTC)

Revision as of 07:19, 11 May 2015

Fired?

Wow, John Romero was really fired? I though that he left id Software because he wanted more control over his projects... --Kyano 13:03, April 7, 2010 (UTC)

What actually happened has been a heavily debated subject and we might never get to know the full truth. The arguably most trustworthy source on this is the Masters of Doom book, which the author did a huge amount of in-depth research for. If I remember correctly, it is stated in the book that Romero was basically pressured and forced to quit by the other id guys, Carmack acting as the spearhead behind the decision to do that. -- Janizdreg 22:37, April 7, 2010 (UTC)

I can't believe he got fired!?!? WTF —The preceding unsigned comment was added by Ddear (talkcontribs) .

Quake

While I am sure Tetzlaff had best of intentions in addition of the info here, do we want to retain this? It's off-topic. --Quasar (talk) 00:28, 11 May 2015 (UTC)

I admit I was about to revert the Quake level list edit as off-topic, but kept it pending because it was made in good faith. As the situation needs to be solved anyway, I'd say the list fits better to another wiki, and the edit should be reverted. --Jartapran (talk) 09:36, 11 May 2015 (UTC)
Hello. My thought was that this page is about John Romero as a level designer, with a focus on Doom of course. But Romero didn't stop designing levels after Doom II. It's interesting how the design style he began developing in Doom evolved in later games, namely Quake and Daikatana. There even are hommages to Doom levels in Daikatana, like that Circle of Death remake, or the Doom music in one of the Daikatana SP levels.--Tetzlaff (talk) 12:19, 11 May 2015 (UTC)