Talk:Jumpwad

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Custom things mapping[edit]

The DeHackEd lump in the WAD allowed to compile the following custom things mapping file for DMMPST (TSV format):

# class	thing	wikiname	wikilink
0	10	Large purple gem	Jumpwad#Custom content
0	12	Large red gem	Jumpwad#Custom content
0	28	Large silver gem	Jumpwad#Custom content
0	22	Large yellow gem	Jumpwad#Custom content
0	69	Floating large purple gem	Jumpwad#Custom content
0	3002	Floating large red gem	Jumpwad#Custom content
0	3003	Floating large silver gem	Jumpwad#Custom content
0	58	Floating large yellow gem	Jumpwad#Custom content
5	23	Small brown gem	Jumpwad#Custom content
5	31	Small green gem	Jumpwad#Custom content
5	21	Small light brown gem	Jumpwad#Custom content
5	30	Small orange gem	Jumpwad#Custom content
5	32	Small purple gem	Jumpwad#Custom content
5	33	Small red gem	Jumpwad#Custom content
5	36	Small silver gem	Jumpwad#Custom content
5	37	Small yellow gem	Jumpwad#Custom content
7	9	Orange evil eye	Jumpwad#Custom content
7	41	Meteor spawner	Jumpwad#Custom content
7	2015	The eternal golden flame	Jumpwad#Custom content
7	3004	Snow spawner	Jumpwad#Custom content
7	3006	Jump orb	Jumpwad#Custom content
8	67	Mancubus	
8	79	Frozen imp	
8	81	Frozen imp	

I listed the various gems alphabetically, grouped into "large", "floating large" and "small". In principle, all gems are just collectibles that are picked up by the player, but the large variants do count towards the kill count while the small ones count as items; so i filed the large gems under "monster", even though they don't attack in any way. On the other hand, both the orange evil eye and the snow spawner do attack the player, though neither count towards the kill%, so they are placed both under "misc" instead.

A single modified mancubus is used at the beginning of MAP01 to check whether the wad is loaded in complevel 11 - if not, the MBF A_LineEffect codepointer will fail to execute, leaving the player trapped in the starting room; if the wad was loaded in Boom-compatible instead, a platform with a message is raised, informing the player that jumpwad is made for mbf-compatible sourceports.
There are also two frozen imps that are used as decorations inside ice blocks in MAP04. I listed them just for reference.

The soulsphere is modified to grant 0 HP and its sprites have been replaced with those of the small brown gem, and the megasphere in turn has its HP gain increased to 231 (same as player HP) and its sprites replaced with those of the small orange gem; however, neither of these are used as alternative versions for their respective gems in any of the maps, being most likely just leftovers from an earlier design. --Gregor (talk) 05:27, 17 May 2023 (CDT)