Talk:Jumpwad
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Custom things mapping[edit]
The DeHackEd lump in the WAD allowed to compile the following custom things mapping file for DMMPST (TSV format):
# class thing wikiname wikilink 0 10 Large purple gem Jumpwad#Custom content 0 12 Large red gem Jumpwad#Custom content 0 28 Large silver gem Jumpwad#Custom content 0 22 Large yellow gem Jumpwad#Custom content 0 69 Floating large purple gem Jumpwad#Custom content 0 3002 Floating large red gem Jumpwad#Custom content 0 3003 Floating large silver gem Jumpwad#Custom content 0 58 Floating large yellow gem Jumpwad#Custom content 5 23 Small brown gem Jumpwad#Custom content 5 31 Small green gem Jumpwad#Custom content 5 21 Small light brown gem Jumpwad#Custom content 5 30 Small orange gem Jumpwad#Custom content 5 32 Small purple gem Jumpwad#Custom content 5 33 Small red gem Jumpwad#Custom content 5 36 Small silver gem Jumpwad#Custom content 5 37 Small yellow gem Jumpwad#Custom content 7 9 Orange evil eye Jumpwad#Custom content 7 41 Meteor spawner Jumpwad#Custom content 7 2015 The eternal golden flame Jumpwad#Custom content 7 3004 Snow spawner Jumpwad#Custom content 7 3006 Jump orb Jumpwad#Custom content 8 67 Mancubus 8 79 Frozen imp 8 81 Frozen imp
I listed the various gems alphabetically, grouped into "large", "floating large" and "small". In principle, all gems are just collectibles that are picked up by the player, but the large variants do count towards the kill count while the small ones count as items; so i filed the large gems under "monster", even though they don't attack in any way. On the other hand, both the orange evil eye and the snow spawner do attack the player, though neither count towards the kill%, so they are placed both under "misc" instead.
A single modified mancubus is used at the beginning of MAP01 to check whether the wad is loaded in complevel 11 - if not, the MBF A_LineEffect codepointer will fail to execute, leaving the player trapped in the starting room; if the wad was loaded in Boom-compatible instead, a platform with a message is raised, informing the player that jumpwad is made for mbf-compatible sourceports.
There are also two frozen imps that are used as decorations inside ice blocks in MAP04. I listed them just for reference.
The soulsphere is modified to grant 0 HP and its sprites have been replaced with those of the small brown gem, and the megasphere in turn has its HP gain increased to 231 (same as player HP) and its sprites replaced with those of the small orange gem; however, neither of these are used as alternative versions for their respective gems in any of the maps, being most likely just leftovers from an earlier design. --Gregor (talk) 05:27, 17 May 2023 (CDT)