Editing Talk:Linedef type (section) From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Rewrite the non-table sections == Looks like googling "Linedef type" brings up wikia first, doomwiki not even on the first two pages. Something might need to be done about that. [[User:ConSiGno|ConSiGno]] ([[User talk:ConSiGno|talk]]) 21:20, 29 January 2016 (CST) :I just rewrote the intro paragraphs, but frankly, I feel this article should be restructured completely. By "based on ... <tt>boomref.txt</tt>", it means "copied directly from <tt>boomref.txt</tt>", line breaks and all. More than that, though, I feel this section should be split into different articles such as "Doom linedef types", "Heretic linedef types", "Strife linedef types", "source port linedef types" and so on. It would be a more organized listing that would allow users to look up linedef types from specific games for easier reference, and thus make it easier to map for those games. After all, linedef type numbers don't always mean the same thing between Doom, Heretic and Strife, just based on that table of types from all games near the start. What do you think? —[[User:TheGreenHerring|<font color="#007700">'''The Green Herring'''</font>]]<sup>([[User_talk:TheGreenHerring|<font color="#007700">''talk''</font>]])</sup> 19:03, 7 February 2016 (CST) :: Addendum: I see above that similar ideas were already proposed on this page on earlier dates. It might be time to actually implement them. —[[User:TheGreenHerring|<font color="#007700">'''The Green Herring'''</font>]]<sup>([[User_talk:TheGreenHerring|<font color="#007700">''talk''</font>]])</sup> 19:05, 7 February 2016 (CST) ::: I believe a split into subarticles is probably called for given this amount of content. This should be a hub explaining the general concepts that then links to the subpages. I would avoid a general "source port linedef types" however, that will lead to a similar mess of an entirely different nature. Any source port we're going to document should have its own subpage, and this includes Boom in particular - a huge bulk of the info here right now is about Boom's generalized special system. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 23:03, 7 February 2016 (CST) ::: FWIW I agree. When we've done such splits before, I thought it helped convey a sense of the "big picture" in each game/port – for people like myself who will never hack the code, but are interested in how stuff is organized on the back end. (E.g. port parameters, Strife bugs.) And of course it will rank higher in searches including a port name. :> [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 06:55, 8 February 2016 (CST) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)