Editing Talk:Lost soul clipping problems From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! I seem to remember reading that lost souls could, once in a blue moon, go through a monster-blocking linedef during a normal attack (simply because of their speed and roundoff error). I can't get this to show up in playtesting, however, and people seem to have great difficulty associating roundoff error with a specific code excerpt, so maybe that has to wait until we happen to find a demo. Also, in the [[Bugs]] table under "Loophole" this should technically be a Y, because in old-school speedrunning it saved the player having to kill some Lost Souls (since they were outside the map). Or should it? [[User:Ryan W|Ryan W]] 17:42, 2 January 2008 (UTC) :If the bug had ever been fixed, the lost soul would simply die anyway (the way they die in similar situations when they have no room to spawn) so I would say the bug provides no speedrunning advantage. [[User:Zaximus|Zack]] 05:42, 3 January 2008 (UTC) :: Er... that's true now, yes, but IIRC in the old days, some categories (Tyson for instance) required you to kill lost souls. [[User:Ryan W|Ryan W]] 01:37, 4 January 2008 (UTC) Per [[Talk:Noclip bug|this discussion]] it appears that clipping checks are sufficiently well understood that the [http://competn.doom2.net/pub/compet-n/doom/max/e2m4-428.zip necessary speed] could be calculated (by someone who knew the source backwards and forwards). Further playtesting in REALLY contrived situations still fails to show a lost soul doing this in Ultimate Doom however. [[User:Ryan W|Ryan W]] 00:14, June 6, 2010 (UTC) == PlayStation sound conundrum == As far as I can remember, the enemies that sound the same in the PlayStation port are exactly the same as the PC, with the exception of the Arachnotron and the Nightmare Spectre. Simply put, there's little difference between the two ports as far as sound variety is concerned, therefore the sentence is quite redundant. --[[User:Eris Falling|Eris Falling]] 22:03, 25 June 2013 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)