Talk:Lost soul clipping problems
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Revision as of 12:42, 2 January 2008 by Ryan W (talk | contribs) (roundoff error? speedrun loophole?)
I seem to remember reading that lost souls could, once in a blue moon, go through a monster-blocking linedef during a normal attack (simply because of their speed and roundoff error). I can't get this to show up in playtesting, however, and people seem to have great difficulty associating roundoff error with a specific code excerpt, so maybe that has to wait until we happen to find a demo.
Also, in the Bugs table under "Loophole" this should technically be a Y, because in old-school speedrunning it saved the player having to kill some Lost Souls (since they were outside the map). Or should it? Ryan W 17:42, 2 January 2008 (UTC)