Editing Talk:LsdlDoom From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! === SDL Doom vs lsdldoom === Me (GhostlyDeath) and Quasar` were discussing source port based, however both of us didn't know about SDL Doom and lsdldoom. I diffed the stuff and determined the following: * lsdldoom is based off SDL Doom * SDL Doom is most likely based off Linux Doom 1.10, the original source * lsdldoom is took code from Boom (seen from K and CPH comments) or actually is Boom. Anyway from SDL Doom to lsdldoom * Header changes (for every file) * Indentation changes * More comments describing what functions do * Automap: Added rotation and overlay support [BOOM] * Automap: Certain things such as keys use special markers such as keys [BOOM] * Dehacked: Added DeHackEd Support [BOOM] * Blah Pretty much, i'd say it's based off Boom or just LxDoom switched to SDL from SVGA or whatever. The LxDoom article says "Eventually, the LxDoom and PrBoom projects merged. Because of its portability, bug fixes and strong backwards compatibility, LxDoom formed the basis for the new version of PrBoom. The new version is based on LibSDL, which makes it quickly portable to many different operating systems. ". SDL Doom is originally based on Linux Doom 1.10. So in short, lsdldoom == LxDoom w/ SDL interface and other changes. [[User:GhostlyDeath|GhostlyDeath]] 21:07, June 14, 2010 (UTC) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)