Difference between revisions of "Talk:MAP30: Icon of Sin (Doom II)"

From DoomWiki.org

(HTTP->HTTPS in Google Groups link. See here and here.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''This is unreachable by normal means''   It has been pointed out on Usenet [http://groups.google.com/group/rec.games.computer.doom.playing/browse_thread/thread/d2dffa80dd17a647/bffd236957ee880e?hl=en#bffd236957ee880e] that the height of the "hole" sector is 32, whereas the player's height after death is 14, so the hidden area can theoretically be entered with several concurrent arch-vile jumps.  I seriously doubt that this is possible except by TASing (among other things, roundoff error can perceptibly affect jumps of great length, as with the E1M4 exit jump), but I thought I'd point it out anyway in the name of furthering Doom esoterica.  :D     [[User:Ryan W|Ryan W]] 04:38, 4 March 2007 (UTC)
+
''This is unreachable by normal means''   It has been pointed out on Usenet [https://groups.google.com/group/rec.games.computer.doom.playing/browse_thread/thread/d2dffa80dd17a647/bffd236957ee880e?hl=en#bffd236957ee880e] that the height of the "hole" sector is 32, whereas the player's height after death is 14, so the hidden area can theoretically be entered with several concurrent arch-vile jumps.  I seriously doubt that this is possible except by TASing (among other things, roundoff error can perceptibly affect jumps of great length, as with the E1M4 exit jump), but I thought I'd point it out anyway in the name of furthering Doom esoterica.  :D     [[User:Ryan W|Ryan W]] 04:38, 4 March 2007 (UTC)
  
 
== Boss texture glitch ==
 
== Boss texture glitch ==
Line 6: Line 6:
  
 
Fair enough, and at least now the glitch is covered there properly (since the texture will doubtfully ever have an article for itself.) <small>[[User:Who is like God?|Who is like God?]] 13:41, 25 December 2008 (UTC)</small>
 
Fair enough, and at least now the glitch is covered there properly (since the texture will doubtfully ever have an article for itself.) <small>[[User:Who is like God?|Who is like God?]] 13:41, 25 December 2008 (UTC)</small>
 +
 +
== Boss chant? ==
 +
 +
I have the BFG edition for Xbox, and every tim i play this very cool level, I could swear that the "oremor" part of the boss's chant is said LAST, not FIRST as the article seems to claim. Can somebody possibly check this? If true this means only the spelling of the chant words is changed, not their order as well. {{unsigned|123.255.46.248|22:44, 7 November 2013}}

Latest revision as of 02:13, 12 December 2019

This is unreachable by normal means   It has been pointed out on Usenet [1] that the height of the "hole" sector is 32, whereas the player's height after death is 14, so the hidden area can theoretically be entered with several concurrent arch-vile jumps.  I seriously doubt that this is possible except by TASing (among other things, roundoff error can perceptibly affect jumps of great length, as with the E1M4 exit jump), but I thought I'd point it out anyway in the name of furthering Doom esoterica.  :D     Ryan W 04:38, 4 March 2007 (UTC)

Boss texture glitch[edit]

86.156.186.34 commented: There is no construction mistake on the head. It's an anomaly of the textures themselves.

Fair enough, and at least now the glitch is covered there properly (since the texture will doubtfully ever have an article for itself.) Who is like God? 13:41, 25 December 2008 (UTC)

Boss chant?[edit]

I have the BFG edition for Xbox, and every tim i play this very cool level, I could swear that the "oremor" part of the boss's chant is said LAST, not FIRST as the article seems to claim. Can somebody possibly check this? If true this means only the spelling of the chant words is changed, not their order as well. —The preceding unsigned comment was added by 123.255.46.248 (talkcontribs) 22:44, 7 November 2013.