Talk:Making a fake 3D platform

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Revision as of 22:12, 3 December 2019 by Ryan W (talk | contribs) (Apply tracking template to closed, uncategorized deletion threads. This is the backlog -- trivial vs non-trivial will be assessed later in a separate pass.)

The tutorial MR ROCKET gave is good, but is for making a 3d floor in legacy ;) This page was originally for fake 3d floors in vanilla doom. This page should therefore be moved to a more appropriatly named page.

I've rewritten this to be in a more readable style. I havent done any legacy editing myself so somebody should check to see that what I've written is correct. Fraggle 10:13, 10 Feb 2005 (GMT)

Agreed. Page moved to Legacy editing section. - Giomancer 17:26, 11 Mar 2005 (GMT)


There should be little screenshots here. Ducon 16:51, 21 Apr 2005 (UTC)

Question: Is the legacy method compatible with GZdoom?--Glaber 19:41, 21 March 2008 (UTC)

Deletion nomination

Edit-paste.svgThe content associated with this talk page was considered for deletion, and the result of the discussion was Delete. This page has been retained for historical reference regarding the deletion process, or in case of future restoration of any deleted content.

Same reasons as for the slope page: it's misleading because it's not a fake thing, and it's redundant with port-specific documentation. --Gez 20:38, July 18, 2010 (UTC)

I agree. Delete it and point to the existing port-specific information instead. -- Janizdreg 07:35, July 19, 2010 (UTC)