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Talk:Mocha Doom

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Work on Mocha Doom: new section
:: Doom clone games as such are classified as {{cat|Fan-made Doom games}}. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 11:32, 16 September 2015 (CDT)
 
== Work on Mocha Doom ==
 
Work on Mocha Doom has been continued here: https://github.com/axdoomer/mochadoom
 
I've been working on it in my free time. Other people have contributed now that's it's easier to make changes using git, GitHub makes the whole task easier for people to ask for pull request of their changes.
 
I have fixed bugs that prevented from completing Doom II (in this case, a crash), a bug that prevented from using Freedoom as the IWAD and more. There have been major contributions to the renderer by another user who is known as Good Sign.
 
What I would like to do is complete the project by making it stable (removing bug and other issues as much as possible), adding the multiplayer which is the most important part which is missing and probably adding support for Boom formated levels.
 
Contributions from anyone are welcome as long as it remains in line with the philosophy of the project. --[[User:Axdoomer|Axdoomer]] ([[User talk:Axdoomer|talk]]) 01:08, 29 July 2017 (CDT)
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