Talk:Mocha Doom


Revision as of 10:32, 16 September 2015 by Quasar (talk | contribs)

The original version of this article was copied from the page "Mocha Doom" (revision 73136) at    Ryan W 20:08, 24 September 2011 (UTC)

It doesn't matter as Velktron is the only author. PolicyNonsense 07:14, 25 September 2011 (UTC)


Not sure what STARK is, but I don't think we should ext-link directly to a ZIP file. Perhaps it needs its own article... -- Shambler (talk) 03:46, 16 September 2015 (CDT)

Based on the readme: "Please note that this is NOT a straight port of Doom. It's my attempt of creating a 2.5d engine (like the one Doom used) in java, and to save myself the trouble of drawing graphics, I made it compatible with the Doom format." It appears to be a use-Doom's graphics clone. I personally do not believe there should be any of such these in the Wiki unless they are actually Vanilla/Boom compatible and works as Doom is expected to (that it, it is clean room designed). GhostlyDeath 10:36, 16 September 2015 (CDT)
I agree it shouldn't get an article as a 'source port', but it might still be notable. For example I think 'Amulets and Armor' deserves an article. -- Shambler (talk) 11:28, 16 September 2015 (CDT)
Doom clone games as such are classified as Fan-made Doom games. --Quasar (talk) 11:32, 16 September 2015 (CDT)