Difference between revisions of "Talk:Monster"

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(Z-Sec's meaning)
(Arousal: loose end)
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== Z-Sec's meaning ==
 
== Z-Sec's meaning ==
 
Any sources that state that name to mean Zombie Security? -- [[User:TheDarkArchon|TheDarkArchon]] 18:03, 24 August 2006 (UTC)
 
Any sources that state that name to mean Zombie Security? -- [[User:TheDarkArchon|TheDarkArchon]] 18:03, 24 August 2006 (UTC)
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== Arousal: loose end ==
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 +
The article says: ''Monsters normally remain activated indefinitely (even after respawning or resurrection).''   Is this true even when the monster was killed by friendly fire without ever seeing/hearing the player?  In other words, does resurrection/respawning "pin" the arousal bit to true, so to speak, or does the monster simply keep the arousal bit it already had?    [[User:Ryan W|Ryan W]] 10:23, 4 March 2007 (UTC)

Revision as of 05:23, 4 March 2007

Just finished a test version for a new layout to be used in the "Data" section of the monster articles. With this new layout it should be possible to neatly fit all the dehacked data into the articles. Anyways, here's what the layout looks like:


Baron of Hell:

Attributes
ID # 3003
Hit points 1000
Speed 8
Width 24
Height 64
Reaction time 8
Pain chance 50
Mass 1000
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name BOSS
Alert sound BRSSIT
Attack sound (none)
Pain sound DMPAIN
Death sound BRSDTH
Action sound DMACT
Melee attack
Damage 10-80
Ranged attack
Type Fireball
Speed 15
Damage 8-64
Width 6
Height 8
Sprite name BAL
Alert sound FIRSHT
Death sound FIRXPL

Sergeant:

Attributes
ID # 9
Hit points 30
Speed 8
Width 20
Height 56
Reaction time 8
Pain chance 170
Mass 100
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name SPOS
Alert sound (none)
Attack sound (none)
Pain sound POPAIN
Death sound PODTH2
Action sound POSACT
Ranged attack
Type Hitscan
Shots 3
Damage 3-45

Feel free to edit the layout if you have further improvement ideas - it's of course better to edit the layout now than after using it in the articles themselves. Janizdreg 21:35, 19 Mar 2005 (EST)

Why not create a template with parameters? - Fredrik 13:23, 20 Mar 2005 (EST)
Could be good, though I don't know enough of that stuff to do it myself. Janizdreg 15:43, 21 Mar 2005 (EST)

vote for deletion

I think this page should be deleted. It offers nothing over the Monster categories; except more opportunities to be wrong and more maintenance :) Opinions? -- Jdowland 22:11, 7 Dec 2005 (UTC)

I strongly disagree.  I like how the Weapons article provides a tight, simple overview without going into as much detail as the pages on individual armaments, and this article could be made to do that also (provided someone fleshed it out, of course).  Such articles are IMHO especially useful for neophyte players who are still trying to get a handle on the overall structure of the game.    Ryan W 08:44, 12 Jan 2006 (UTC)
I just made a first bash at this.  I don't remember the other games too well (having played them either many years ago or not at all), so I only did Doom and Doom II, but I suspect that certain of our other editors could fill in the Strife part (e.g.) almost effortlessly.   :>    Ryan W 00:39, 16 Jan 2006 (UTC)

today's revert

An anon user changed "at the end of each IWAD" to "at the end of Doom II and Final Doom", saying, Each IWAD -> Doom II and Final Doom as the old one implies Doom I as well.

To be honest, I thought the huge heading saying "Doom II/Final Doom" would take care of that problem.  But in any case, the changed version was incorrect, since the Icon appears twice in Final Doom, not just at the end.    Ryan W 22:03, 30 January 2006 (UTC)

Section heading

This article would benefit from a description of the monster AI, particularly the way they mill about when activiated but not in sight of the player. The AI is more advanced than Gauntlet, whereby the monsters simply take the shortest route to the player and do not attempt to walk around obstructions, but it is still very simple. Ashley Pomeroy 20:42, 15 July 2006 (UTC)

Z-Sec's meaning

Any sources that state that name to mean Zombie Security? -- TheDarkArchon 18:03, 24 August 2006 (UTC)

Arousal: loose end

The article says: Monsters normally remain activated indefinitely (even after respawning or resurrection).   Is this true even when the monster was killed by friendly fire without ever seeing/hearing the player?  In other words, does resurrection/respawning "pin" the arousal bit to true, so to speak, or does the monster simply keep the arousal bit it already had?    Ryan W 10:23, 4 March 2007 (UTC)