Just finished a test version for a new layout to be used in the "Data" section of the monster articles. With this new layout it should be possible to neatly fit all the dehacked data into the articles. Anyways, here's what the layout looks like:
Baron of Hell:
|
Attributes
|
ID # |
3003
|
Hit points |
1000
|
Speed |
8
|
Width |
24
|
Height |
64
|
Reaction time |
8
|
Pain chance |
50
|
Mass |
1000
|
Bits |
4194310
|
|
Bits list
|
1: Obstacle
2: Shootable
22: Affects Kill %
|
|
|
Sprites & sounds
|
Sprite name |
BOSS
|
Alert sound |
BRSSIT
|
Pain sound |
DMPAIN
|
Death sound |
BRSDTH
|
Action sound |
DMACT
|
|
|
Melee attack
|
Damage |
10-80
|
|
Ranged attack
|
Type |
Fireball
|
Speed |
15
|
Damage |
8-64
|
Width |
6
|
Height |
8
|
Sprite name |
BAL
|
Alert sound |
FIRSHT
|
Death sound |
FIRXPL
|
|
|
Sergeant:
|
Attributes
|
ID # |
9
|
Hit points |
30
|
Speed |
8
|
Width |
20
|
Height |
56
|
Reaction time |
8
|
Pain chance |
170
|
Mass |
100
|
Bits |
4194310
|
|
Bits list
|
1: Obstacle
2: Shootable
22: Affects Kill %
|
|
|
Sprites & sounds
|
Sprite name |
SPOS
|
Alert sound |
(none)
|
Pain sound |
POPAIN
|
Death sound |
PODTH2
|
Action sound |
POSACT
|
|
|
Ranged attack
|
Type |
Hitscan
|
Shots |
3
|
Damage |
1-15
|
|
|
Feel free to edit the layout if you have further improvement ideas - it's of course better to edit the layout now than after using it in the articles themselves. Janizdreg 21:35, 19 Mar 2005 (EST)
- Why not create a template with parameters? - Fredrik 13:23, 20 Mar 2005 (EST)