Talk:Non-Newtonian motion of corpses

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Revision as of 17:15, 20 January 2008 by Zaximus (talk | contribs)

There's actually code in here that explicitly causes this bug. I think it's in P_XYmovement. Essentially, if it's on the edge of a stairstep, it is told to keep sliding as it is. The problem is it doesn't check if the corpse is actually going to cross the line. If it's paralell, it goes until it gets away from the line. Maybe there should be a part about how to fix this (like adding a check to see the motions angle relative to the wall?) -Wagi 71.205.26.227 20:13, 20 January 2008 (UTC)

Sounds nice. Go for it. Zack 22:15, 20 January 2008 (UTC)

Title

Right now the article covers more than just corpse motion. It also mentions corpses activating lines. Incidentally I also just added a bit about the "oof" sound. Perhaps the title could be renamed to something along the lines of "Flaws in corpse behavior?" Zack 22:15, 20 January 2008 (UTC)