Talk:Pain elemental
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Revision as of 10:44, 20 September 2009 by Wattamack4 (talk | contribs)
Can someone post a picture of a crushed pain elemental corpse? 202.67.72.238 04:39, 5 December 2006 (UTC)
- I think it's thing type 24. Ryan W 04:53, 5 December 2006 (UTC)
- Thanks. 202.67.72.238 08:02, 5 December 2006 (UTC)
Pain Elemental corpse
Are there only ceartain versions of the classic Doom games to where the Pain Elemental leaves a corpse if crushed? Because I tried this little experiement on Doom 2, and I noticed the Pain Elemental leaves no corpse at all. Also, I've also noticed that it seems like the Arch-Vile doesn't bring back any dead monsters, if only left gore in the area it died. Are there ceartain versions that this can only happen? Wattamack4 17:51, September 19, 2009 (UTC)Alex
- What port are you using? If the answer is "ZDoom", then please read this... --Gez 20:06, September 19, 2009 (UTC)
- GZDoom. But from reading that article, are you saying the bug is only on ZDoom, as well as the Arch-Vile able to bring back squished-corpses back to life? Wattamack4 20:10, September 19, 2009 (UTC)Alex
- GZDoom uses the ZDoom codebase. I was just pointing out that, until very recently, ZDoom (and therefore GZDoom, Skulltag, etc.) handled crushed monsters in a way that is completely different from standard Doom and prevented arch-viles from raising crushed corpses. This is a change that was originally made because of a design flaw in ZDoom's player skin code -- normal player sprites use PLAY as their name (PLAYA*, PLAYB*, etc.) and skin support allowed to replace these first four letters with another sprite name corresponding to a different skin. So let's say you used an "ogre" skin, with its sprite names starting with OGRE. Instead of displaying PLAYA*, it would display OGREA*. Now squish the player's corpse, it's changed to POL5A (the gibs' sprite) , and the skin system kicks in and changes that into OGREA. The crushed corpse looks healthy. Of course, if you didn't use a skin, you were actually using the PLAY skin, so the crushed corpse was changed into PLAYA...
- To fix that bug in ZDoom's skin support, crushed corpses were removed and replaced by a different object. Since they weren't corpses anymore, arch-viles couldn't raise them.
- Now ZDoom (and very recent versions of GZDoom) allows you to set a compatibility setting that restores Doom's behavior for creating corpse purée, which allows crushed corpses to be raised by arch-viles again. But it's not the default setting.
- Oh, and by "very recent versions", I mean "very recent SVN versions" -- don't look for that option in the official releases. --Gez 15:28, September 20, 2009 (UTC)
- GZDoom. But from reading that article, are you saying the bug is only on ZDoom, as well as the Arch-Vile able to bring back squished-corpses back to life? Wattamack4 20:10, September 19, 2009 (UTC)Alex
- I see. So technically, it was a glitch that appeared when the game was first developed, but was removed in later releases of the games? Wattamack4 15:44, September 20, 2009 (UTC)Alex