Talk:Phantom fireball explosions

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Revision as of 00:04, 13 January 2007 by 216.224.121.143 (talk)

Is this referring to the random "poof" (normally heard from a fireball hitting something) that one occasionally hears on MAP08? I have occasionally tried to track this down (on the rare times I have a save game a fraction of a minute before one occurs), but could find no place on the map (with the volume set very low) where it occured quieter than usual, leading me to postulate it was a fireball or weapons discharge that somehow escaped the confines of the map and was hitting a wall at ±32768. Be helpful if someone created this article ^_^. --Splarka (talk) 10:04, 15 September 2006 (UTC)

Sprite limit could be a cause

I think that one cause for this could be the visible sprites limit bug. The original Doom engine has a sprite limit. If there are more things that are in the map, they may become invisible, or flicker. Perhaps this could be a cause in the phantom fireballs?